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A jam submission

Worlds ApartView game page

A traditional short cRPG made for DCJAM23
Submitted by vlzvl — 2 hours, 12 minutes before the deadline
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Worlds Apart's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Does the game have nice sfx and music?#233.8533.853
Graphics - Is the game aesthetically pleasing?#284.1474.147
Overall#393.5653.565
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#523.7063.706
Theme - How well does it incorporate the theme?#782.9712.971
Gameplay - How fun is it to play?#863.1473.147

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

I'm very impressed that this is your own engine. That's awesome! I loved the UI; it felt authentic and has a style that modern games don't try to match. It took me a few attempts before I achieved victory, but that made it all the sweeter. Luther and I often disagreed on who was the priority for heals, but he valiantly sacrificed his life in the final battle, so I can't be too mad at him. Nice job!

Developer

Hey, I am glad that you played my game!

oh, thanks for your kind words :) Yeah, this is my engine and its a quite old one. I started creating its first incarnation around ~1999-2000 or something. I am going to release the engine's lib's and all that along with my other game The Darkness Below, in due time :)

I love working on consistency of a game and old retro  look/feel, until it finally "clicks". Although, for jam entries, this was a double-edged knife and had to sacrifice from other things; but regardless, I feel great about the UI and am glad that you liked it too, that was the intention. Indeed, not many games do that anymore; actually, your game Sanctuary's Grasp was one of the few that satisfied me in that department :D

Yeah, I made the game in such a way that you really need to think a bit in the end, otherwise you'll end up dead pretty quickly. I had plans to add more content but luckily my full job obligations caught up with me. Regardless, I have loads of feedback to make this another good entry in my own  games.

Thank you so much for the comment :D

Submitted(+1)

Feels like an authentic crawler. Good consistency throughout. Text is slow and all I can do in combat is pray Agnes dies last.

Developer

Hey, thanks for playing my game :D

oh, that's a lovely comment and I so appreciate your comment about consistency; I do like to spend a lot of time trying to match graphics, sounds and all that, its definitely not an easy job for a developer :) Glad that you liked that!

Yeah, the event system need more love and really had not time to improve that; I had to sacrifice working on that to fully complete the game. I am definitely going to change the way, based on the lots of feedback that I got for that :D I am also going to provide some predefined battle tactics to give more control in battle.

Thanks again for your valuable time and writing down this feedback :)

Submitted(+1)

Got owned by the wizard in a good ol' 1v4 fashion.

The game is really good for the jam. I really wish that we could affect the outcome of each fight or get some upgrades but oh well, it is a game jam after all.

Great job.

Developer(+1)

Hey, I appreciate that you checked my little game :D

Lovely comments, thanks! Yeah, I had to do some shortcuts and trim some expected functionality to get this out before deadline :( Definitely I am going to add some simple predefined battle tactics and a bit more complex item / party management, although without changing the fast pace of combat which is what the game is all about.

Thanks for the useful feedback, I am glad that you liked it so far :)

Submitted(+1)

Played the linux version, killed the red wizard, now *I* am the warrior of old. 

Nicely packaged and organized. The presentation is very good.

The last update i could find to the jolt3d engine was back in 2008 to sourceforge, is there a more recent version available?

Thanks, I had fun.

Developer(+1)

Hey, thanks for trying out my game :D
Lovely that you checked the up linux version as well.

Heh, not many players managed to reach that dimensional wizard, let alone kill him :) Definitely wanted to provide a lot more content but I barely managed the deadline, fixing a lot of other more urgent stuff.

Thank you for your kind words, yeah I am about presentation but I guess on a 7-day jam they took a bit more time than necessary :) Still, I am glad you liked it, I do like it a lot and will continue to work with it for certain.

Yeah, the "Jolt3d!" officially discontinued at around July 13, 2008.. You probably know already know my old website. In fact, I was working on it from like ~2000. These versions were using DirectX 9.0c and generally older tools. The new "Jolt3D!" engine is based exclusively on cross-platform code (that means OpenGL and a bunch of other libraries).

However, its a closed project at the moment, not publicly available. I am going to release the latest version of Jolt3D! along with the release of my other game The Darkness Below, which is also using the engine. However, its an "engine" in the "older" meaning of word, like it was used to be in 2000'; that means its pretty much a low-level API like SDL, nothing even close to Godot/Unity/Unreal editor based.

Thanks for the lovely comment and interest on my engine as well, loved it :)

Submitted(+1)

Keep up the good work! I'm excited to see what you come up with next :)

Submitted(+1)

That's what I call a nice game which entirely nailed the retro aesthetic!

I loved that! It's just a pity the narrative interrupt the music which breaks the atmosphere a little, and the fact we can't have control of fights (I had Luther who decided to heal himself twice while he was full life and Thorak was wounded - do they hate each other? ;P)

Anyway : good job on that game because if someone brought it to me and told me it was an old game bought on GoG, I would have believed it!

Developer(+1)

wow, what a lovely comment :)

Really tried to reproduce  that kind of retro look and feel and spend a nice deal of time wrapping the interface up :) Although, a bit more than necessary perhaps, as I had to sacrifice some content time, but can't everything :) Still, I like it myself and I glad that you liked the aesthetic, it was mostly what I was going for.

Yeah, I had perhaps lots of feedback regarding the event system and understand its less than "good enough" and I fully agree. I was planning to add some nice sound around it but I didn't had anything quick. I tried some fanfare and stuff sounds but they all ended up being weird and stuff. Perhaps, it would be lots better if I could just had lowered the music volume.

Oh really? I thought Luther was programmed to heal the ones that are mostly wounded :) Perhaps there's some bad blood between them indeed, who knows :D Definitely I am going to add some quick predefined tactics to give a better control over battle in future versions.

I loved your last paragraph, I mean its the best compliment that a developer aiming for a traditional / retro cRPG can get :)

Glad that you liked it so far, definitely I am going to continue developing it :)

Submitted (2 edits) (+1)

As the old man suggested, I turned back and did not enter the big evil portal. Instead I warned others of the dangers ahead. Then I lived a happy life in one of the 4 village shacks. Which also don't have doors.... So I had to move into the well... Hmm. :P

I really liked the retro feel of the game. The pixel graphics and the soundtrack is really great! (Though the mace sounds like if our hero is slapping the enemy with their bare hands, haha). The autobattle system was an interesting concept and I think it works well for this jam game. I was mostly soaking up the great athmosphere. It was also great that you have some texts and dialogue to explain the story. Thats always nice.

I did die a couple of times, but after timing the fountains right, I was able to gain the sword and defeat the evil wizard. :D

Also I am impressed by the small file size for the amount of content.

Great job, I really enjoyed playing it. :)

Developer

Heh, I guess that low resolution old-man wasn't too convincing after all :) It would be funny to make a nice cutscene where the village is engulfed in flames and destruction because you were convinces by an old man :)

Yeah, I am considering to change these billboarded buildings into full normal cubes and add some events. Initially, I wanted to use them to hire different people from there. In reality though, I barely completed the game :)

Thanks for kind words! yep, I already have some great ideas to improve on the game, after I finish the demo for The Darkness Below at last. Yeah, the mace sounds exactly how it sounds in TDB, I really had no time testing all that stuff.. I liked the sound thought but need something heavier :)

I really wanted to make a game that plays fast and doesn't require much time from players to equip stuff or going through lots of text and epic quests and all that. Casual yet retro gaming :) Not going to satisfy all players for sure but I am all about fun :p

Yep, I am all about optimizing everything and mostly file sizes, being a game engine developer and all that :) Coming from that old era of cRPGs, I can't stand big file sizes and I always have the habit to shrink everything down to absolutely necessary, even though I know that isn't really necessary nowadays :D

I am glad that you liked my game :) even in this rushed version. Definitely, more to come out of it :)

Viewing comments 26 to 21 of 26 · Next page · Last page