Hello ! First, thank you for organizing this game jam !
I was very interested to participate at start, but why are the rules so strict?
The one that shocked me the most is :
" The goal is a finished and reasonably polished dungeon crawler; not a prototype, proof of concept or tech demo. "
For me, in all the jams I participated in past, the goal was to have fun and experiment prototyping .
It is a rare place where you can make mistakes to learn new things, without consequences.
So I thought it's a bit sad to limit the participation to people who are really really confident with their skills !
That's all, it was just a quick reflexion and maybe there is a good reason that I don't know. Don't take it the wrong way, and have fun <3 !!