Play failure
Snake Ballet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun: Is the game enjoyable or satisfying to play? | #53 | 3.500 | 3.500 |
Overall: Is the game objectively good? | #65 | 3.583 | 3.583 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #99 | 3.583 | 3.583 |
Creativity: Does the game include something unexpected or interesting? | #152 | 2.833 | 2.833 |
Theme: Does this game represent the theme well? | #165 | 2.917 | 2.917 |
Cozy: Does the game you feel cozy? | #224 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Played it and I think the difficulty should stay as it is, it's one of those games you spend hours on, failing and becoming a master at because of the number of runs you make.
The intro and level art was pretty nice and gave it a nice autumn feel. Keep at it!
Cool little game, very nicely done! Maybe decrease cooldown of attack though ti felt a bit out of pace.
Good job overall!
Thanks for the feedback!
I really enjoyed this game. Its a very well made 2d platformer with a vast toolkit that feels really good to use. It is hard but that's not a bad thing, and the more you play the more you get the hang of the controls.
One thing i would recommend is decrease the time it takes to respawn. It takes a bit too long and it somewhat breaks the emersion.
Like many things in the game, this one's something I'll consider fixing when a tweaked version releases
Great game! Watched this on stream earlier yesterday and gave it a shot myself. Definitely gave me some Mega Man vibes and the near end part of the level before the boss reminded me a bit of those "I Wanna" games I use to play. Overall it was a treat to play and glad to see the game also worked on controller as I normally play platformer games on my controller. Art looks nice and the animations are pretty well made. Good job!
Thank you very much, Servbot with a very familiar name
The gliding and spinning is a really fun mechanic! The last jump is very difficult tho. I tried it a lot of times and I got too frustrated to continue. I think it would be more bearable if spikes would not insta kill you.
Other than that difficulty SPIKE this game has potential! Well done
Thank you very much! I'll try my best to decrease the overall difficulty. By the way. I recommend doublejumping to the first air enemy, spinning on it, mildly use glide to cancel your vertical momentum when falling down and then spin on the next two enemies in case you dont wanna pick the upper path, which you can get to by using the regained air jump in order to jump over the spike (which is alot riskier, but gets rewarded with 2 health pickups, which do add a risk reward kinda mechanic.
Nice work. I need to practice more to see all. You like harder games I guess :)
Great Game!
I like this game, its concept and its art. Well Done!