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Thank you very much! I'll try my best to decrease the overall difficulty. By the way. I recommend doublejumping to the first air enemy, spinning on it, mildly use glide to cancel your vertical momentum when falling down and then spin on the next two enemies in case you dont wanna pick the upper path, which you can get to by using the regained air jump in order to jump over the spike (which is alot riskier, but gets rewarded with 2 health pickups, which do add a risk reward kinda mechanic.