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A jam submission

FireFly - Running out of PowerView game page

FireFly
Submitted by Graham-s — 5 days, 9 hours before the deadline
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FireFly - Running out of Power's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#222.7543.200
Graphics#233.0123.500
Overall#232.8693.333
Overall#242.8403.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Corona

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Comments

Submitted

I had problems with getting into turns and passes. If the movement was performed only when the button was pressed, it would be easier to get into the passage, in my opinion. And I heard white noise instead of sound effects too. Good game in the rest!

Developer(+1)

Thank you for the feedback.

Control issues are apparent based on feedback, it was too late to fix it however. I appreciate the input though.

The sound WAS a bit crappy, but I liked the 'mine'/'cave' feel to it, I did remove it, but at the end of the day I preferred it, so I put it back :P

As for the auto moving feature, tough one - I liked it for running down a hallway, but you are correct that navigating several turns could be annoying. 

Great feedback though, and completely appreciated.

Submitted

An interesting approach to a maze game with the additional darkness layer, props for it actually mattering (lots of games like that are actually easy to complete in the dark for one reason or another). I'd look into the movement code, bumping into a corner results in a rather unexpected "ricocheting" movement, you could just use a tile-based movement scheme instead since the level design is already fully tile-based anyways. But that's not that important and easy to get used to, just a suggestion of making it feel even better. :P Also, some sounds apparently didn't load for me (I doubt you've used some strange gray noise intentionally), windows build. Good job with your entry, I enjoyed it!

Developer(+1)

Thanks Gil for the feedback. I did notice so control issues, even moving horizontally had a slight deviation from 90 degrees, but I didn't have the time to fix it up.  My current project I have fixed that issue.

The strange gray noise was actually intentional! I took it out and replaced it, but it gave it a bit of a hollow, haunting, creepy feel to it as you wander around the maze(s) getting darker. I soundtrack that quickened as it darkened and slowed as it lightened would have been a great 'atmosphere'. Definately could have done better on sound though, but sound does tend to pop up in the end though and suffers accordingly!


Thanks for the info, appreciated.

Submitted

There is only one level. Also one shouldn't click WASD buttons :) Some weird bugs will appear. Windows build.

Developer

Fixed the level issue and key issue, thanks for the feedback! (sigh, such a stupid error!)

Developer

That's it, the final is uploaded. Hopefully some will have a bit of fun! Thanks for the opportunity to actually finish something :P