Play game
Linking Thredd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #24 | 4.000 | 4.000 |
Presentation | #35 | 4.000 | 4.000 |
Fun | #42 | 3.000 | 3.000 |
Overall | #64 | 3.250 | 3.250 |
Creativity | #69 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The art and story concept are very charming! I like how you fit a lot of personality into this little platformer. It was confusing at what the melee attack could do since it didn't seem to deal much damage. I think enemies were too tanky and firing was a bit slow which took away from the fun a bit. --- 23/40
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is a fun platformer, and I really liked the circuit/wire aesthetic! Other than what was said before, I think there could be some clarity for some of the items, such as the electric bottle, which I had no idea what it did. Overall, well done!
Thanks for the comments! I didn't design the game, but the batteries were blocking you from getting some of the motherboards. If you attack them, they vanish (about half as strong as enemies) and then you can collect the motherboards.
Spoiler----> This becomes important knowledge in the final boss battle.
Thanks for playing!
Yeah when we were designing the game, we intended to have little popups that would explain what each item was (i.e. enemies, pickups, and destructibles). Unfortunately we ran out of time and couldn't add them in. It is definitely something we intend to do and will hopefully have after judging concludes :)
Had a lot of fun with this one on my stream. I really like the main character art and the enemy art. I also think the platforming feels pretty good. Shooting the laser attack also worked well. I also like how big you were able to make the levels!
For feedback, I have a few things. The melee attack feels weird to me. Since there is no animation for it, I have a hard time seeing what/how far I am actually attacking. The character controller is a little floaty. I saw in a video about making good platformer controllers that to fix this feeling a character should experience gravity at an increased factor, but only when falling. So once they jump reach the peak, then switch the gravity to the heavier fall gravity. It allows your jumps to feel jump but your player to feel like they are under control.
Fun submission, good job!
Thanks! I went and watched your stream. I was rooting for you and felt dismay when you and the audience reasoned that the batteries would disappear if you defeat all of the bad guys! If you hit them enough times, they disappear and you can collect the motherboards.
That's great feedback about the character's falling and gravity level. I don't know anything about the programming side of things, but yeah when I have played these kinds of games, the physics of the jumping feel about like what you described. Come to think of it, the hardest or most frustrating part of the boss battle for me was the feeling that I was suspended or floating in air--felt like I had no control while I was being shot at.
Thanks again for playing!
Great work! I really like the enemy designs and the music. Levels are fairly big and the collectibles and power-ups incentivized to exploring. I would recommend not using Shift for an attack button because it kept triggering sticking-keys for me, kind of forcing me to just relay on the ranged attack. Great work! Keep it up!
Thanks! This was a fun game to work on. I just did the music but I know our programmers and artists put a lot of time and effort into creating it.
I'm on a Mac, so I didn't even think about that, but yeah hitting Shift five times can trigger Sticky Keys on PC. Even though I didn't have Sticky Keys problem, my personal preference was for the ranged attack, too. :)
Thanks again for the feedback.