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OptimizeSubmarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #17 | 3.488 | 3.722 |
Overall | #30 | 2.933 | 3.130 |
Fun | #31 | 2.655 | 2.833 |
Quirk | #36 | 2.655 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
C# / Unity
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Comments
I agree with the others the controls take some time to get used to but I was able to figure them out somewhat ... I think I might just be a bad sub driver too! I like the map but I wish once I explored an area that the map would still show the walls. What you have now is probably more realistic though.
I really enjoyed this, it has a satisfying gameplay loop. Personally, I think the controls could do with a rethink. It would maybe be better if the pitching of the submarine was controlled by the mouse, and W and S were to sink or float. This would make aiming a little easier. Super cool submission, you guys got a load done in such a short time!
Took me a while to get used to the controls but the air control is really great. Good job.
Love the Subnautica vibe! The UI is pretty and I only wish there some underwater sounds and what not. Good job overall!
I could not wrap my head around the controls. Thankfully, you don't take damage for hitting things or I never would have gotten out of the starting area!
I think there could be more clarity/feedback on player movement. Outside of the little bubbles and camera movements, it was really hard to tell if you were moving. But the vertical movement was really hard to detect unless I was right up against something. The minimap icons and layout was a bit too small and hard to read against the background. I wasn't sure what was me or any of the icons were. This is probably something I would need to spend a few hours playing in order to really 'get' it, but I can't spend that much time on every game. Sorry I didn't get to see more.
What I did like was the atmosphere of the game. The dark, quiet depths are a cool space. And when I finally saw the giant red blip on my map, I did feel a bit more panicked that I thought I would be. That's a cool feeling. If you keep working on this, it would be really cool to see that moment brought to the forefront and developed!
Overall, you all should be proud of making this. I can tell there's a lot here and it looks great. Good job team!
Thanks for the feedback, the controls are something I wanted to make more clear. It's easy to overlook their complexity/akwardness when you are the dev haha. If it helps theres a bar at the bottom left corner. It represents how much your submarine is currently filled with water which handles your vertical movement. To little water and you will receive a constant force to go up, too much water and you constantly receive force that sinks you. This is to mimick how a submarine works irl, but with no real in game tutorial/explanation (ran out of time) I think its impossible to guess.
That monster is so scary, love the way it grabs you with it's...uh, proboscis or whatever. Took me a bit to get the hang of moving around, felt great when I beat my first level!
With a bit more polish, you would know what the hell is following you ;) good play experience!