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davefollett

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A member registered Oct 31, 2020 · View creator page →

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Great job on making a game with such polish in a game jam!  I agree with Joe, awesome that you included a leaderboard!

Great job on making a game with such polish in a game jam!  I agree with Joe, awesome that you included a leaderboard!

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I loved the music and the animation when the chick got hurt/died! I also loved the character in general.  Nice work!

Nice job, the controls worked and felt good. I also really liked the music, it really fit the game.

Great job, it felt really good to unclog the tetris board. 

Who knows what next year will bring!  In 10 years maybe I will have a full game!

Great job, I really enjoyed this.  My favorite part was the explosion graphics, I saw this a lot!

On the game page, you have to go full screen in order see the START button.  On the game settings page you can set the ViewPort size manually to fix this.

Nice job, I like the idea of switching between running and attacking.

Thanks, I wish I had a leaderboard like Counting Backwards!

Nice job!  Interesting take on Battleship.  I see you used Golang, did you also use a framework?  One idea for improvement would be to make it harder as each ship gets destroyed.  When I was down to my last ship, I was able to avoid getting bombed pretty easily.  I stopped playing when I got to 100 points.

Took me a while to get the hang of it but then I was able to find a method to win each time.  The artwork and overall game were nicely polished.  Thanks for having settings to adjust the volume levels that was a nice touch.

Great job!

This is a great game, nicely polished and has high replayability.  I think the replayability is really boosted by the leaderboard.  I also have the current high score, 34.58!

I ❤️ the music and I ❤️ it more knowing that you created it yourself.

One minor thought is to consider if guessing wrong should give the user a time penalty.  Like 1 or 2 seconds.

Great game mechanic of the tethered spike ball!  I think a cool thing to add would be doing more damage the harder you whip the spike into the bad guys.  And I agree with some of the others, it was oddly satisfying when I got a nice hit off on them!

I loved this, it was like the game was a simulation of my house.  Except instead of food, my plate would have different types of laundry that my dog (Piper) likes to eat.  Stuff like, paper towel, wash cloth, socks.  

The dogs were cute and the so were the sound effects.  The dogs were so great, I ended up just sharing the food with them, I couldn't resist.  I liked that there was a run option but I found myself just running 100% of the time.  Maybe put a limit on how long you can run so it can only be used in short bursts.

Great job making a game will all the components! Levels,  menus, music, sound effects!  The statue shrieking nice was CREEPY and really added to the game.

This was great. I laughed out loud when I ate my first strawberry and then proceeded to smash into a rock and kill everyone!  Great job making a complete game!

Great idea for a game.  I wish the game was larger though.  So I could see more detail in the images.

I agree with the others the controls take some time to get used to but I was able to figure them out somewhat ... I think I might just be a bad sub driver too!  I like the map but I wish once I explored an area that the map would still show the walls.  What you have now is probably more realistic though.

What a great game, polished in every way really!  It was fun to play, I will definitely be coming back to play it!

What a great game, everything about it is so polished.  I'll definitely come back to this and play some more.

Wow what a great idea! I'm terrible at it ... of course ... but it still was really fun to play.  You are onto something here with the game.  Also, the sounds and smooth movements were great.  Very polished game.

Great concept and artwork for the game!  However, I think making the area where you can see the car larger would really improve the game play.

Well thought out and polished game, especially considering you it only took you a few hours to make.

I can't believe how high the leaderboard got!

I killed the first eye a few times but could figure out how to get out of the first room.  I did get trapped inside the wall though!!  Nice job on the graphics and sound effects!

I made the missile slightly slower than the tank and probably should have slowed it down further.  Originally, I was thinking the missile would speed up as the amount of time increases but I didn't get there!  Thanks for the nice comment

- Super Mild Game Dev Dave

Thanks for the tip, I definitely need to read up on normalize().  Thanks for the link.

Thanks for the thoughtful comments.  The trick will be to actually keep building on it!

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Ha ha, the missile push was a happy accident during development so I decided to leave it!  Glad you and some others like that part.

Thanks, I'll look into the normalize function.  I used it in other areas but I'll be honest I didn't 100% know what it was doing.

Thanks, the missile push was a happy accident during development so I decided to leave it it!

Great job!  Took a while to get the jumping down but then I got hang of it.  I got to the first green wisp.  I wasn't sure what to do with it but it looked cool.

Oh my poor poor bunny, so many deaths.  The skill level was too hard for this novice but thanks for putting in a way to try the other levels.  Great job.

Creepy factor is OFF THE CHART!!!  I really like the footstep sounds.

It wasn't actually too much code. I was able piece it together from examples online.  It probably going to be ugly but I pasted it below.  The first line move the missile towards the player, the rest rotate the missile to point at the player.

transform.position = Vector3.MoveTowards(transform.position, player.transform.position, 2.8f * Time.deltaTime);


Vector2 movementDirection = player.transform.position - transform.position;

movementDirection.Normalize();

if (movementDirection != Vector2.zero)

{

                Quaternion toRotation = Quaternion.LookRotation(Vector3.forward, movementDirection);

                transform.rotation = Quaternion.RotateTowards(transform.rotation, toRotation, 720 * Time.deltaTime);

}

Great job, though from watching some of your streaming, the webgl version doesn't show off the nice graphics you custom built.  I really like the feel of the game and its concept which I'm going to call "reverse 1942".  (I love 1942 style games) And like everyone else mentioned, the sound effects and music really add to the game.

I do wish the win scene was a little longer so I could really enjoy the boss blowing up.

Great job!  Nice pace to the game and I really liked the sound effects and music.  Unfortunately, I couldn't quite get past the 2nd level!

In the first level, I found if I ran max speed around the outer edge of the max, I could outrun all the missiles!!!

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I'm also considering slowing down the missile speed.  The original idea was to have the missile speed up the longer you stay alive.

Thanks, I wanted to add so much more, including a way for the tank to fight back but time ran out on me.

Awesome job, I love seeing Samson digitized!

Horror tag? I'm going to have to boot into Windows now.