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Mines of Gloria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sounds and music | #2 | 3.870 | 3.870 |
Graphics | #11 | 3.696 | 3.696 |
Fun | #11 | 3.435 | 3.435 |
Overall | #13 | 3.652 | 3.652 |
Idea | #25 | 3.565 | 3.565 |
Theme | #39 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
24io, Laguna, Thunraz
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Comments
This feels so polished and well made. I included it in my compilation video series for the Clicker Jam Spring, if you’d like to check it out. :)
Loved the art and music. Very polished. Initially though, I was confused if my dwarves helped me make progress on mining. Adding an indicator for their progress would help with that.
Thank you for the feedback. There is a small indicator in the tool tip, but I agree that this should be more clearly communicated, e.g. by adding a small progress bar next to the stacks of dwarves. I will pick this up in the post jam version of the game.
very nice, how much?
How much what? Not sure if I understand the question. Could you elaborate?
sorry just randomly felt like quoting borat
This is so polished, so juicy, so vibe-friendly....
Thank you for the kind words. We put a lot of effort in and are so happy to hear that you enjoyed the result. :)
Its very polished, love the sounds and the animations. One thing is that the music stops after a while. Really good work! Great job.
Thank you so much for your kind words!
The art style is really good and the sound effects are satisfying to listen to. The ost is also really really good. But i think you should add more miners. Overall it is very good.
Thank you for the feedback, this is highly appreciated. Adding more miners is quite high on a list for a possible post-jam version. For this we aimed for around 10-15 minutes of gampleay as most people will roughly spend that amount of time on a regular jam game.
Satisfying sound design, and the additional control options were appreciated, my track-pad thanks you. Awesome game, nice work!
As two of our team members are also developing on laptops with (more or less fragile) touchpads, we decided to add keyboard controls as well :D