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How would you rate a game in this game jam?

A topic by iwansquall created Aug 25, 2019 Views: 191 Replies: 4
Viewing posts 1 to 5

After my previous experience with the game jam recently, I think i will try to please as many people as possible to get highest scores possible. Especially it feel bad when people didnt understand how to play your game and rate poorly.

So in order not to make same mistake i would like to ask on how you guys would rate game generally. I know some people are very kind with their scoring by giving tons of full rating, while some will be very harsh.

Without further ado, here how I would rate the score for game i play:

1. Game Design :
I generally rate based on pacing of the game, how easy to play, how complex it become after few level. If you make a game that I having hard time to figure out, i probably have to give lower score.
Keyword : Game pacing, Barrier of entry.

2. Fun :
Kinda close to game design, for this rating, I usually will depend on the "hook". Do i want to keep playing until the end? Do the game make me want to keep playing and keep improving? Was I entertained throughout the game?
Keyword : Entertaining, engaging, addicting

3. Innovation :
Usually innovation is very hard to do in video game, but in gamejam it prime way for you to try out new weird / wacky ideas that cant work on commercial level because it might not have good sales. I generally check how the game changed in specific genre.
Keyword : unique gameplay, genre-breaking

4. Theme:
For this game jam, I will look specifically on how the game will deceive my expectation as well as fully utilize the whole theme concept as game design. Meaning, the more & bigger the lies, the better.  I know this is difficult theme, so probably i will be generous on this scoring.
Keyword : Deceive, Mind-bending. 

5. Graphics:
This will be hardest part for me because game jam is short and not everyone capable to find a team with good artist. Thus i will look specifically on game with something that doesnt hurt my eyes. If you can polish with some sort  game feedback  to player, i will love more.
Keyword : Polished, Artstyle

6. Audio :
Again, very hard to tackle especially when you have to make your own asset and doesnt have access to a person with talented skill. Generally I will based on mood from BGM, sound effect for every thing happen in the game and extra score for voice works.
Keyword : Ambient, mood

Btw, the reason I made this post here earlier so that others will have share how they rate other's game and those insight might help some developers to fine tune their game before end date. Hopefully this thread will help at least 1 person.

bump since it is already 24 hours
im wonder if this topic too hard for ppl to understand.
Im also want to know how you guys will rate games in this gamejam 

i dont think it will judges only ratings for final score
since there are 6.7k people joined the jam


I don't think it is hard, I guess everybody is very focused atm.

1. Game Design:

To me, it's about making the whole game coherent. If you're doing something supposed to be a rogue-like, it should definitely be hard. It is very complex to answer this as it will be very specific to each game style that will be released.

2. Fun:

Entertainement for sure. Pretty close to Game Design btw, if the rogue-like is easy then it won't be fun (to get the same example).

3. Innovation:

Want to be surprised about the mechanics of the game. Could be something already existing but transformed, or brand new mechanic but I agree, this part is hard.

4. Theme:

Well, just lie. I mean, hide stuff, lie about stuff, but don't make it too obvious.

5. Graphics:

Not the most important part BUT I do like to see polished and completed arts. I do prefer a single scene game proto that is looking finished than 10 scenes with crappy designs and animations. It helps the player feeling good in your game.

6. Audio:

It just need to fit the theme. Doing 2D pixel art? Do 8-bit music. Click a button? Wanna hear it.

I will do Graphics and Audio like this:

If it's bad, low score

If it's average, medium score

If it's fantastic, high score


the way I used to rate in another Gamejam (as in my first jam some months ago). 

topic: music

no music :2/5

music (as in a sound): 3/5

something that sound a bit decent: 4/5

I will remember your music the day after/remember your game when I hear the music (in a good way): 5/5

for me you will quit fast hit the 4/5. If I have the feeling you did your best, and did your best to make something fitting the theme/situation you deserve a 4/5. Most people here are not professionals, and do this for fun-in their spare time. So if I have the feeling you enjoyed making this and put some time in it you deserve a nice rating.