Interesting use of the theme and the concept felt quite innovative! Nicely done.
I like how the yellow enemies disrupt your frequency adding a bit of depth to the experience. Going from killing samurai to splitting boulders was also a nice change of pace, lol.
Personally I think giving the players more agency on the "tuning" would've been a nice addition. Waiting for the perfect frequency was an interesting take on the samurai standoff but after a while I just wanted more control over the fight. Something like positioning or proximity changing the frequency(?) I dunno.
Anyway, nice take on the theme!
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Tuning Samurai's itch.io pageTheme used
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I liked the amount of polish that went behind this entry! There was one time when one of the mountains covered the player completely, but other than that, a well-made entry!
Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803
Nice concept, and attacking samurais has never felt so satisfying!! The core game loop is nice, maybe you should continue working on it and make it a bit more interesting.
My only question is how the game ties in with the theme, maybe you could explain?
Thanks for playing it maaz.
Regarding the theme, as my colleague explained, we took a scientific approach on the Sound part of the theme "it does sound like me. Player has a tuning fork weapon, and he can only damage the Enemies and Obstacles when their Resonant Frequency matches with our weapon. Any Frequency vibration is Sound. Thus you can only damage when they "do sound like you".
You can learn about our conecpt of Resonant Frequency here: https://resources.pcb.cadence.com/blog/2021-what-is-resonant-frequency#:~:text=The%20resonant%20frequency%20can%20also,to%20vibrate%20at%20its%20frequency.
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