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No time to rest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #14 | 4.472 | 5.000 |
THEME | #47 | 3.876 | 4.333 |
VISUALS | #99 | 3.727 | 4.167 |
FUN | #99 | 3.429 | 3.833 |
OVERALL | #109 | 3.429 | 3.833 |
AUDIO | #129 | 3.130 | 3.500 |
EASY TO GET INTO | #206 | 2.981 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Between each wave, the player has 10 seconds to place towers.
What was the size of your team?
2 and somone who made the music durring one day.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Pierre ELLOY
Maxime CHELLE
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Comments
Really neat concept! I love TD games, mixing that with BH is such a good idea! I don't really have anything negative to say, good job
Great game. I love tower defense genre and bullethell games, so I enjoyed this combination.
Art was great and music was good too, but it was a little repetitive.
What the game lacks is a way to slow down the player movement to avoid tighter patterns and it definitely doesn't have enough lives. With movement speed this high it's easy to accidentally run into a bullet and patterns get hard even before wave 5. Because of that I could never test the most expansive tower. And it looked so cool...
Thanks! Did you mean something like pressing shift to slow down the player movements?
Yes.
really interesting little concept, bullet hell + tower defense is something that could be a great little mobile game!
I also really liked the implementation of the theme. Definitely one of the best I've seen there.
The art is clear - no issues with visibility at all.
There's a menu!! And a tutorial! And an exit button! You're already above about 50% of steam games ;)
I actually don't think I can really complain about anything. This is rare for me, I've usually got some constructive criticism... An incredibly minor gripe, but I don't think the isometric angle works too well for this sort of thing, top down would be better - but that's a VERY minor thing. It works well enough, I just got a little confused by depth and position xD
Thank you too it was a great comment. Yeah, we also felt that the isometric view wasn't the best... But we wanted to create a game with this view for a long time so we've tried it. It was more a challenge than anything. But again thanks for this cool comment!
Nice idea for tower defense take on the bullet hell genre. Some audio feedback when player gets hit would be great, but even without it, I enjoyed the game quite a bit. Also, really nice visuals. Well done!
Wow, that game is really good, the idea that you kinda force the player to be at the center for gain more points and this great art style, good job on making this game!
Thanks! It's cool that you've liked it !