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15 Minutes Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #77 | 3.071 | 3.071 |
Fun | #149 | 2.357 | 2.357 |
Overall | #152 | 2.429 | 2.429 |
Visual | #154 | 2.500 | 2.500 |
Theme | #178 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I used this free assets:
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Comments
Very cool transitions, both the screen one and the switch between character and ship.
The bullet waves are cool. The hps are set up so that we can explore the game, there's not much of a challenge, and that said the boss fight is pretty cool. Sometimes you're not sure you're hitting something or not (I tried to shoot the side turrets in the second sequence, I guess you can't).
Fun trip, thanks for sharing.
It is not clear when the player takes damage, as well as the guns are shot in the same place, but the music is good
Nice multi gameplay adventure ^^
This was fun to go through, and the transition between the different level sections were really cool looking.
I’d say the pacing might be a bit slow on some sections, the part with the ship i think had a lot of down time where not much happened after destroying the top turrets (i couldn’t seem to destroy the side ones) untill reaching the second planet for the final showdown.
Though i gotta say cool bossfight.
Well done :)
Cool conecpt and vibe! Maybe some feedback would be cool if the player and enemy gets hit :)
Neat idea to transition from the player with aim into a shmup style game. Music is also really nice. I couldn’t tell at all my player was being hit other than watching HP go down so some feedback that you’re taking damage would be really good. The aim seemed to be a bit off from where the cursor was as well. Nice job!
I like the vapor-wave vibe, it feels very campy-80s-action-movie! I would love to see more feedback (both audio and visual) for bullets hitting both enemies and the player, so that I could tell whether I was damaging enemies or getting hit. But this is a great start!
Nice theme + mood you created here with those assets and the story! An autofire (holding LMB) would have been helpful though as I'm a bullet spammer (my aim is bad). Would love to play more levels!
Thanks for the advice, auto fire would really be useful