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empty box tycoon(beta0.1)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #120 | 2.615 | 2.615 |
Overall | #155 | 2.385 | 2.385 |
Visual | #186 | 2.077 | 2.077 |
Fun | #188 | 2.000 | 2.000 |
Theme | #189 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
no
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Comments
Needs polish, but a good start for a unique idea!
the idea of game is very creative, altough game is not polished
Looks good but definitely really hard to figure out what to do beyond the original stage of moving and shooting.
Great idea. Might have needed some guidance on what to do at first, but once you figure it out it becomes quite fun to try out which upgrades help you the most.
I love the concept! Execution actually held up too. I must say I was really confused on my first two playthroughs because the window was too big for my screen, and I couldn’t see the upgrade costs or the restart and X buttons.
The music is great, sound effects work well. I couldn’t figure out how to collect the green arrow drops, and it took me a bit to figure out the controls for the missile. If you could list the controls for the game (like W and S for up and down), that’d be an easy quality of life improvement.
Chainsaw seems like it’d be a better upgrade for the price if the player had enough space behind it to catch the money it earns.
I didn’t get to the boss fight in the screenshot, nor could I figure out how, but I like the core gameplay loop! I could see myself spending too much time on this with a few more upgrade ideas.
Simple audio and visual design, but effective! I liked it, gave me art class vibes.
A bit of an explanation of what everything does would be helpful, even if you just included that information in the itch page and not in the game.
Overall, I liked it, nice work!
What a fun concept idea you've built on! And the final product is really an engaging experience :)