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A jam entry

Yawn JohnView game page »

A peaceful rouge-like yawn game
Submitted by James Mutton with 13 hours, 54 minutes before the deadline

Results

CriteriaRankScore*Raw score
Balance#572.6362.636
Weirdness#643.0913.091
Overall#832.4552.455
Visuals#842.4552.455
Music & Sound#852.4552.455
Fun#902.4552.455
Replayability#962.0002.000
Polish#1022.0912.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Dang! I really love those graphics simple but very SWEET! Also, that yawn sound effect is top notch! Fun to play and I like that instead of killing bad guys you just put them to sleep, always love a non-violent alternative. I also loved just smashing the space bar and letting loose an infinite wave of Zzz all over the place! Overall, great job and that was a YAAAWN of fun (not boring, I was replace the word "ton" with "yawn" thinking they rhymed more than they really do... that was a bit of a stretch. Sorry now I'm just being dumb!)

I was really confused for a while because you need to single press a movement key instead of holding them down, otherwise you don't move. The first time I started the game John was not visible (I suppose he was maybe generated on the first row of floor tiles), which combined with the key behaviour gave the impression that the game was broken.

I yawned over a dozen times while playing and that isn't a complaint.

From a UI perspective, I would have really preferred if I could have held down a key to move multiple spaces. A few other sounds to complement the excellent yawning would also have been appreciated.

The feedback on where the post office hooligans were worked really well. I also enjoyed how the Zs stuck around, even if they were no longer weaponized.

Haha, I love it. John is a psychopath