Really awesome game. So wow, much fun. Art is simple but great, and has nice subtle additional thingies like grass reacting to the player character and also the size changing. Visual effects, all those particles and trails look cool. Music and sound is nice. There's even an endless mode with waves of enemies, where each wave has different sets of mobs. Just great.
Play game
Split's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.091 | 4.091 |
| Fun | #2 | 4.091 | 4.091 |
| Game Design | #13 | 3.636 | 3.636 |
| Overall | #19 | 3.394 | 3.394 |
| Graphics | #22 | 3.727 | 3.727 |
| Innovation | #60 | 2.636 | 2.636 |
| Theme | #120 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to the game
https://drblury.itch.io/split
Comments
Omg the feeling when you picked up two rapid fire powerups and destroyed everything was amazing. Other than that it was a cool game. The artstyle was nice but the movement felt good aswell. In the start of the game I thought to myself that I wanted a melee weapon and when I pressed right mouse button I got a sword :D 4/5 would kill cats again.
Great game! It's up there with the most fun games from this jam. The art style, while fairly simple, works wonderfully in the end. The platform mechanics, while generic, are well implemented and the levels are well built for them. One thing I wish you would have done is add visual variation to the power-ups. I couldn't tell the difference between a rapid-fire and a health power-up. The music was also very nice and the sounds mixed in very well. The combat was fun and engaging. Overall, this was a wonderful little platformer.
Thank you for playing! :)
Yeah I wanted to do a visual representation of the second powerup but had issues with Unity. Also the "boss" at the end shrinks down once you hit him because I couldn't finish a second animation for getting hitted.
Would you want me to develop the game further? Add more story, detailed levels and maps, fine tune the mechanics, more mobs, different behaviours, powerups and skills?
Loved the atmosphere and gameplay! I didn't feel the theme implementation to be strong but overall it was an excellent game!


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