The game looks amazing. The scale of the world felt like I could explore for hours... but the space between points of interest or enemies made me not want to travel too long. Great for aesthetics but not the super best game design. I wasnt sure how to use the souls collected either, couldnt find a UI or menu to help explain controls again after I started the game up. Good luck if you continue working on this!!
P.S. Please rate and review my game as well :)
Play game
Among Feathers and Swords's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #7 | 4.429 | 4.429 |
| Overall | #128 | 3.365 | 3.365 |
| Audio | #132 | 3.333 | 3.333 |
| Fun | #146 | 3.333 | 3.333 |
| Innovation | #149 | 3.238 | 3.238 |
| Game Design | #176 | 3.333 | 3.333 |
| Theme | #384 | 2.524 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You end your foes to enable your new beginnings.
A take on the dark souls genre from someone who never played them!
Hope it's fun atleast!
Did you write all the code and made all the assets from scratch?
Almost everything, but not quite! Been great fun making them too.
For full transparency here are all the assets used:
Fog:
https://assetstore.unity.com/packages/tools/utilities/cozy-stylized-weather-2-230502
Weapon Models: (I wanted to do my own so badly, but there wasn't any time!! I was so excited about that haha!)
https://assetstore.unity.com/packages/3d/props/weapons/fps-medieval-weapons-ultimate-pack-162491
VFX Graph:
https://assetstore.unity.com/packages/vfx/particles/spells/uni-vfx-essentials-for-visual-effect-graph-229288
Grass Shader:
https://assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830
Some animations:
https://www.ramsterzanimations.com/













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