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re:colonize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #73 | 3.543 | 3.543 |
Game Design | #76 | 3.671 | 3.671 |
Graphics | #93 | 3.786 | 3.786 |
Overall | #100 | 3.462 | 3.462 |
Audio | #101 | 3.443 | 3.443 |
Fun | #154 | 3.314 | 3.314 |
Theme | #219 | 3.014 | 3.014 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
re:colonize is a puzzle city-builder about rebuilding after an apocalyptic event and, as such, fits the theme of "An End Is a New Beginning" quite well.
Did you write all the code and made all the assets from scratch?
All of the code was written by me. I also created the assets and textures. The sound effects are from a collection of asset packs I have accumulated over the years, and I hold all rights to use them in this project.
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Comments
Great game, would be nice if you could see which buildings you have to place beforehand. I think you could've incorporated the theme in the gameplay by adding buildings that you need to destroy in order to get the resources to place more advanced buildings. Or something.. I had a lot of fun playing!
A very fun puzzle game.
Thank you.
I didn't really get the concept, but I had fun playing!
Good work, challenging. Would be awesome to get to see all your pieces first to plan. Well done!
Really cool puzzle game.
Thank you, I hope you liked it.
This is a super cute puzzle game. Its is suprisingly difficult. I am sure it took a while to get the puzzles working. Well done!
Overal a very strong submission!
Thank you very much!
It was a puzzle that made me feel peaceful :)
The sound effects are very good!
Thank you very much. And I hope you had fun.
It is fun to play. I love puzzles, but it would be nice to somehow show all the tiles which you can place on the current level. Also, text is too low-rez. But overall it is a solid game and I like it.
I find the sound effects really fitting.
Also graphically well done.
Really great puzzle game.
The font is a bit hard to read when rendered with so few pixels.
The puzzles themselves have a good difficulty.
Thank you for the feedback; the font was a hard decision for me as I could not find a good middle ground between the low-res game and the high-res font that looked good, so I decided to keep the low-res as the font was legible well enough for a game jam game.