The concept game is great, Good work in the graphics too! All the best!
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Alone In The Diner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #70 | 3.677 | 3.677 |
Graphics | #72 | 4.031 | 4.031 |
Theme | #72 | 3.875 | 3.875 |
Audio | #87 | 3.625 | 3.625 |
Innovation | #108 | 3.563 | 3.563 |
Game Design | #121 | 3.625 | 3.625 |
Fun | #208 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You're alone in a diner...
but are you really alone?
Did you write all the code and made all the assets from scratch?
No, I used a few assets from the asset store and itch.io. All the assets are listed on the game page!
Comments
A very interesting take. I really liked the graphics, sort of a nostalgia trip for me. Also the characters felt rather creepy with that blocky face smiling sometimes.
I liked the environment, the diner looks good and being so bright and sterile makes it creepy in a way.
The audio was fine, could use a bit more eerie sounds here and there, but the sound when ghosts disappeared felt chilling enough.
I feel the writing was a bit all over the place. The first encounter felt nice and all, someone not sure of what happened. The waiter one felt a bit lacking and seemed to serve just for the key, could have used some more eeriness. The last one was a bit too obvious and it took a bit of the atmosphere, it just gave away the entire plot. The laughter on the end should be a bit more maniacal, and it was nice to have the face on the wall's glass (I was afraid of looking at the kitchen with the camera due to the possibility of having a face there! Would be awesome!).
The collisions are a bit wonky, as you pointed in the description. Getting the keys sometimes didn't work, it looked like I had to focus the center of the screen on it to be able to grab. Also, some of the dialogue got hard to read because I was near the ghost when the dialogue activated and I couldn't move back to make it fit better on the screen. The waiter had dialogue above me and the final guy was rather sideways. It could just go fitting the direction of the camera for readability instead of depending on the player correctly facing the spirit.
Edit: I had to mention that without going fullscreen on the WebGL version, the menu didn't appear on my browser. Seems the canvas didn't scale correctly.
A nice take on a horror game all considered.
Thanks a lot for your awesome and extensively comment :)
I'm a huge fan of the PS1/PSX style. The diner was created by Elbolilloduro.
I love adding audio to a game, it adds so much tension :)
I don't consider myself a great storyteller but wanted to try it.
It was intended, that the chef reveals some details, to guide the story in a direction!
I will release a small update with a few improvments after the voting ended.
I will either align the dialogue text to the player or give the player the possibility to move.
Thanks again for the comment and feedback, I really appreciate :)
Awesome game! I really liked it. The visuals are great, the story is short and interesting. It is atmospheric without being too scary.
\Great game. Nice animations. Loved the Art style. Good job.
If you have the time check out our game as well
Loved the graphics and I actually got invested into the story! The old man jumpscare was a bit goofy though lol
Great game! I like the old school pixelated graphics. Can't think of any critiques. Very good job!
I like the pixelated art style.
My jam submission has a similar art style.
Really nice game,
I like the atmosphere and story going on.
I read below in one of the comments about your plans for longer gameplay and I think this would be really nice for this game I'd like to see it with the fleshed-out story as well as maybe more scares or a more spooky atmosphere.
Good job!
Thanks a lot for you comment :)
I want to create another horror game in the near future! It won't become a sequel to any of my jam games, but quite likely a similar setting/style (PS1/PSX, Low Poly/Pixelated art style) II want to pay more attention to gameplay than a story. Overall I'm a huge fan of environmental-storytelling in video games.
My main goal is to make it as scary as possible :)
It might also contain surreal stuff, like in my previous game: Non-Surreal Game.
the controls are much more comfortable than in other games i played in the jam, nice work! the graphics n scene design is fantastically done
Thanks for the feedback :)
The origin story in my mind was a little longer. The plan was to end in the restroom and you figure out that you are a ghost by looking in the mirror. The game would end with you taking a foto of yourself. But I had no time left for that xD
I will create more horror games in the future which will be even scarier! More focus on gameplay than storytelling^^
<3
Wow! I loved it! I love the concept of viewing ghosts with cameras fantastic job!
Taking a photo of the ghosts and then having them appear in front of you was seamless. Great concept and foundation.
Great atmosphere and I liked interacting with the ghosts. Great work!
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