I like the concept, but controlling the cat feel way too floaty and uncomfortable. It would be nice if the cat had greater horizontal acceleration and jump height.
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Cat n' Mouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #785 | 2.688 | 2.688 |
Audio | #863 | 2.469 | 2.469 |
Fun | #928 | 2.469 | 2.469 |
Game Design | #945 | 2.500 | 2.500 |
Overall | #967 | 2.406 | 2.406 |
Innovation | #1121 | 2.094 | 2.094 |
Graphics | #1132 | 2.219 | 2.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
There are some obstacles that are not real and you have to get a power up to tell what they really are.
Did you write all the code and made all the assets from scratch?
yes
Comments
That cat is too cute!
Congrats on making a game in a week!
Some feedback if you keep working on it: auto restart, jump feels a bit weird, and it's really difficult. Maybe consider adding lives?
Congrats again :)
The game is fun and have a good idea, but somethings were a bit annoying, like the jump and the colissions.
Good game keep it up,the music were really good (or is it just me hehehe)
Pretty good. You should change the jump and fix the coliders but for the rest it's ok
There are some shortcomings in the programming side of the game but it's decent. I liked it!
solid game! the jump was a bit too low and i did really liked the controls, because you had to press w to jump (personally i prefer space) and also you could have made the level restart automatical by checking wheter the player is dead. Nice game overall tho!
solid game! the jump was a bit too low and i did really liked the controls, because you had to press w to jump (personally i prefer space) and also you could have made the level restart automatical by checking wheter the player is dead. Nice game overall tho!
the jump feels a little too low for the size of the tiles and spikes to comfortably be able to jump over them. the hitboxes of the spikes are in my opinion too big. it's normal to make things like spikes in games heavily favor the player. so and making making the hitbox of things like spikes smaller hitboxes for the player crushing enemys very large is normal. I also think it would be good to launch the player slightly upwards when jumping on the slimes for extra feedback.(I feel like i sound very negativ but im just trying to help)
I liked the original soundtrack! The game does feel a little unfair at some parts, like the fact that if the cat's tail touches a spike then that counts as a death. Controlling the cat also didn't feel that great or was weird, sometimes the cat would jump normally and sometimes it would speed boost into the air, or sometimes it would just stop completely. I think regardless you did a good job for this game, just needs a bit of tweaking!
You might want a bit of responsive controls for future builds. Good Job.
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