the rules say "
Lysil620
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Recent community posts
probably the best game i have played for the gamejam. the controlls are tight fast, the graphics are beautifull and i like the contrast between the glowing blue dungeon and the red mage and the polish is amazing. my only very slight problem with the game is that the last level felt a little too long(thats probably my fault for just being bad at puzzle games, but still)
pretty good. my main critic with the game is that there isn't enough hard choices. there is no reason to not press e all the time. if there are trees ou walk to them. if you have wood you light the fire. if your sanity is low you go into the tent. there is never a situation where i had to think "should i cut a tree or should i go take the fish" because it's either obvious or it doesn't matter. maybe try trad offs for all the choices for example maybe make it so that you can't move when cutting wood making getting wood a worse choice in some situations.
the jump feels a little too low for the size of the tiles and spikes to comfortably be able to jump over them. the hitboxes of the spikes are in my opinion too big. it's normal to make things like spikes in games heavily favor the player. so and making making the hitbox of things like spikes smaller hitboxes for the player crushing enemys very large is normal. I also think it would be good to launch the player slightly upwards when jumping on the slimes for extra feedback.(I feel like i sound very negativ but im just trying to help)
really good juicy feel but the shooting isn't that good. the shooting rewards players who are better at clicking the mouse faster. try making it so that you can only shoot a number of times a second or maybe make it so you can hold the button to shoot at max speed without having to mash the mosue button.
liked the game, controlls were solid. i actually really liked the vector art style of the player, bridge and switch but the ground textures didn't fit in with the vector art. i think a slight problem with this game is how basic it is. the controlls are mostly very basic same with the level design and the only thing that i feel was very special about the game, the double jump mechanic feels a little bit like a bug that you just said is actually a feature. maybe make the second jump somehow diferent from the first to make sure that it doesn't feel unintentional. overall great but a little too forgettable (and the ground texture is also kind of bad)
great idea but the execution was only ok. the turnbased battle part of the game was too easy and the i didn't really have to think about what i should do next also the text in the combat was a little slow. the minesweeper part was way too slow moving with keys instead of using the cursor was a lot slower and it was like there was delay between perssing the buttong to check a tile and actually checking it . #EASEREGG