Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

HiddenView game page

Submitted by SupriseOrb, TomatoOmelet (@TomatoOmelet), Victor Zhou — 4 hours, 56 minutes before the deadline
Add to collection

Play game

Hidden's page


CriteriaRankScore*Raw Score
Game Design#2263.5713.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
What you see on the surface (in the game) is not always real. There is a bunch of things that are real, but are hidden away.

Did you write all the code and made all the assets from scratch?
Art and code is made from scratch.
Audio is NOT.

Leave a comment

Log in with to leave a comment.



Really good game to relax a bit. I like the music and the idea with the magnifying glass is very creative!

Would you like to try (rate) my game too? Would be really nice ;D


The game is really enjoyable. I think the its a bit easy but except that everything is amazing. If possible play and rate my game:)


Thanks for playing! I would play and rate your game too, but I'm a bit of a scaredy-cat. It looks good though!


Eventhough this game is quite simple it really catched me for some minutes :D i really liked it! it was easily understandable and due to the changes in the levels really fun :) 


This game is very good, and the idea of the game is great! Also loved the fact that you had multiple levels and each level had different objectives.

Good job :)


Pretty cool game! Great job!

Deleted 57 days ago

Thank you! I love your art too.


-Magnifying glass mechanic is very clean and efficient: directly revealing hidden information through this felt very intuitive

-(Bug): I couldn't move around with WASD or Arrow keys; "interacting with NPCs" also didn't happen? I was able to read dialogue when I moused them over though. Also on Level 6 the "pairing up" of townsfolk was kind of a guess since there was no narrative clue (no real dialogue when I moused them over)

-Trigger warning is always always good. Well done on that one. 

-One thing to note about heavy subject matter: I recognize that this is a game jam game and it simplifies certain elements of emotional distress  for the sake of time, but the idea of "doing okay on surface but doing Not That Great actually inside" was maybe too simplified? It delivered the message, but there is a lot of potential with this mechanic I believe, and if this was a more narrative-heavy game I feel like it would've made more sense, but the simplicity of the narrative kind of takes the potential away from a brilliant gameplay mechanic. 

Overall a great game!

Developer (3 edits) (+1)

Thanks for playing the game!

- (Bug): As stated,  player movement and NPC interaction worked only "when applicable". For instance, movement is only applied in Level 2 and Level 4, and NPC interaction is only allowed in Level 4. Sorry if the instructions were not clear enough. Now if you weren't able to move in Level 2 & 4, and hug the NPCs in Level 4, then that is a game-breaking bug that we sadly won't be able to fix until the judging period is over.

- (TW): Thank you! I'm really proud of it. I'd love to see more games include them as necessary.

-  (Lack of Depth) I enjoy talking about heavy topics, and using it as a chance for healing with compassion and kindness. It sounds great on paper, but it was very difficult to navigate and implement. Due to time constraints and not having a dedicated writer, we definitely had to simplify what we wanted to convey. If I were to explore heavy themes in the future, I would definitely consider teaming up with a writer or narrative designer, who is interested in making these types of narratives, so we can give the idea justice.

Thank you for the constructive criticism and I hope you were able to enjoy the game as much as we enjoyed making it.


Unusually nice game! Magnifying glass mechanic is nicely implemented. Good job!


Very interesting concept! The magnifying glass mechanic is a very nice touch!

How does this fit to the theme?


Thank you for playing! In our game, the things you see on the surface is not real, and you use the glass to see the truth/reality. (Our initial idea was using the glass to find ghosts and illusions but it changed later, lol)