COOL!!
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Labrynse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #37 | 4.000 | 4.000 |
Game Design | #77 | 3.833 | 3.833 |
Graphics | #97 | 4.083 | 4.083 |
Fun | #138 | 3.667 | 3.667 |
Overall | #287 | 3.410 | 3.410 |
Theme | #456 | 3.292 | 3.292 |
Audio | #1349 | 1.583 | 1.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player's attacks have self-harming effects, requiring both strategy and quick-thinking when confronting enemies in order to prevent hurting themselves. Over time, the levels become more filled with enemies, and at some point the player will just need to run-n-gun through all the chaos.
Did you write all the code yourself and made all the assets from scratch?
Most of the code and assets were made by me. The only assets not created by me are 3 particle effects.
Comments
This was really cool! I am a sucker for the paper mario like sprite flipping!
Graphics are amazing, The possible synergies with the spells are really cool. Only thing thats missing is audio other than that this game is incredible, Good job!!
Absolutely love the art! Simple yet effective, it makes your game stand out.
The mechanic is intriguing, with a greater variety of enemy this game has potential!
It is a pity that there is no music or sound effects, I suggest for the next time you find some time to add them - they really help make the game alive! You can easily find free music online.
Liked the 2.5D art style! In terms of the theme, I didn’t feel too much chaos going on, but for a first game jam game with Unity this is pretty solid.
Love the aesthetic! One time the exit spawned just a few blocks away from me but otherwise the random generation was great and the visuals that showed it were pretty impressive. Making different combinations was also pretty fun.
i like the idea and the visuals are super well executed! there was obviously a lot of care put into level and enemy generation. after figuring out how the enemies deal damage i was able to start experimenting with combinations of colors. i think the best part of the game to me was just seeing how the different effects worked with one another.
i will say that after dying a couple of times and ascending two floors i started to take damage for no apparent reason. possibly an enemy was invisible or a weird calculation was being done on a hitbox, but several of my runs just ended spontaneously because i slowly lost health while walking around. i’m sure this wasn’t intended and i otherwise really enjoyed playing!
Absolutely loved this game!
I’m very impressed how much you managed to get done, especially as your first time using Unity in a game jam!
I think the game design and execution was brilliant! The way you combined the different elements to create an unbelievable number of interactions was so much fun! I can only imagine how much work it was to both design, balance, and implement those features! The little detail that the big guitar picks(?) can break tiles is subtle but brilliant as well! Overall, I feel this game captures the idea of “chaos” perfectly.
If there is one small area for improvement, it might be nice to have a little spawn protection. …but perhaps that adds to the chaos instead?
Amazing submission!
thank you! i should clarify that ive been using unity for about half a year now, im only just now applying it in a time-restricted manner :)
thank you for the feedback about spawn protection, i actually did try to implement it but it isnt working as intended. the enemies shouldn't be spawning within a certain radius from the spawn!
From what I saw, this was a really neat game, especially as a first time in Unity for a game jam. I really liked the visuals of the environment and how that shifted between floors, though it seemed like the performance was a little slower for it.
I also quite liked the design for the weapon, it was a creative way to vary gameplay in the spirit of chaos. I do love some customization in weapons, and while the player doesn't have full control, it was a very strong concept!
Great work!
I like the game. Character is so cute and map is cool.
Looks like we both came up with a similar concept for the gameplay, with changing how your weapon works throughout the game.
Very cool game, it was a little difficult but I really liked the gameplay and the visual style!
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