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A jam submission

Driving ChaosView game page

City planning gone horribly wrong
Submitted by KTWondersheep, Trenair — 15 minutes, 39 seconds before the deadline
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Driving Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#4823.2223.222
Fun#5813.0563.056
Innovation#6312.8892.889
Theme#7362.8892.889
Overall#7772.8242.824
Audio#8072.6112.611
Graphics#11852.2782.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
A game where you have to 'let there be chaos' in road systems by making them convoluted and ensuring cars inconvenience each other as much as possible at junctions. So the theme is in the game goals - we hoped this would be a slightly different take on it, and hope you like it!

Did you write all the code yourself and made all the assets from scratch?
All the game code and graphics were produced by the team. Sound effects and music we used existing assets (licence details on About screen), modifying some of the sound effects to better fit.

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Comments

Submitted(+1)

Liked the idea!
Here's you 18th rate, hope you get to 20 soon ;)

Submitted(+1)

I really enjoyed this puzzle game tho level 2 took quite a lot of time to grasp :)

Submitted(+1)

Really enjoyed this! It's always great to see puzzle-like games in game jams. This makes me think of mini motorways. Great job!

Submitted(+1)

Really fun puzzle game! Great work!

Developer

Thanks so much :)

(+1)

Great take on the theme and a lot of fun, was rather satisfying to play, trying to find multiple ways of completing levels!
My only query with the game as sometimes I accidentally swapped tiles, so maybe an undo would be nice to not waste a go!

Developer(+1)

Thanks :)

And yeah, undo would probably have been smart if we'd thought of it, good call!

Submitted

very nice implementation of the topic

Amazing work. Enjoyed it! :D

Keep going👍

Submitted

cool

Submitted

Very interesting game. Maybe putting when you lose the reason for defeat, it will be clearer what I should and shouldn't do in the game. Controls accuracy is good.

Submitted(+1)

It's really fun!

It would have be nice with a level skip - I had to leave for a few hours and when I came back all progress was gone :/, but I will replay to play the last levels.

Developer

Your progress shouldn't be lost - if you go to the main menu there's a 'continue' option, or a level skip option to any level you've previously completed (even on webgl this should work unless you're in incognito mode and wiping the saved data!).


I'm so glad you're enjoying it - thank you!

Submitted (1 edit) (+1)

Game Design: The level design is really interesting

Fun: Pretty good!

Innovation: Interesting game pretty unique. In some ways it reminds me of Mini Motorways.

Theme: The take on the theme that you actually try to cause the chaos is really interesting.

Graphics: The art looks pretty good but not very polished.

Audio: Nice!

Developer

Thanks :)

Submitted(+1)

Now i can see why road planners have all the fun :P.
Nice take on the theme. I do like a nice puzzler as well, and this had a good twist on it, by trying to not just make a singular best route. 
Well done team.

Developer(+1)

Thanks :)

Submitted

I've made it to the fourth level, but for me it was a bit boring. sorry, but great idea

Developer

Thanks for playing, and thanks for the feedback.

Submitted

Nice idea, I also could not beat level 2 though,

Developer

Thanks. What happened when you tried to beat it? You couldn't find a way to connect the start to the end, or you couldn't make the cars start to come out?

If the latter, the cars come out when you either use all your swaps, press space, or press the flashing green go button in the top right.

Submitted

I couldn't find a way. But this is probably because of my own stupidity :-)

Submitted

Good game but I don't know how to beat lvl 2

Developer

Thanks. The easiest way to beat the second level is straight line from the left to the right, then a  left-to-up bend tile, and up tiles up to the exit, and finally a down-to-right bend tile to connect to the exit (and then hit the ">>" button or space, as in the intro text to start the cars) :)