Hey there, I played and rated your game accordingly.
The graphics are cool though it lacks feel for the game, further the planet disappeared all of sudden during gameplay :(
Good concept though, I will give you that :)
Criteria | Rank | Score* | Raw Score |
Theme | #179 | 3.720 | 3.720 |
Innovation | #179 | 3.560 | 3.560 |
Overall | #291 | 3.407 | 3.407 |
Graphics | #359 | 3.600 | 3.600 |
Game Design | #435 | 3.280 | 3.280 |
Audio | #451 | 3.120 | 3.120 |
Fun | #508 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The natural disasters bring chaos to a planet and it your job to fix them.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself. The assets I didn't and are credited in the main menu.
Hey there, I played and rated your game accordingly.
The graphics are cool though it lacks feel for the game, further the planet disappeared all of sudden during gameplay :(
Good concept though, I will give you that :)
This game made me very confused. I don't think the recipes for canceling out disasters are super intuitive. Ex, why is an earthquake combined with a flood good? Isn't that a tsunami? Maybe it would help if there were a cosmic reference manual that you could flip through on the side?
Really good idea for a game! this could be made into a really good game with some time:)
Really good idea for a game! this could be made into a really good game with some time:)
A very interesting and fun game. The concept is very creative and it was a lot of fun to mess around. Some combination were a bit unintuitive like the flood and earthquake one but other than that it was a very fun game. Good luck on the jam!
Very fun game. Had a ton of fun pissing off the omnipresent being ;)
Some combinations were not very clear tho, I could have been guided with some graphical interface component showing the combinations.
Hey, that was a pretty good game, unique idea...
but instead of guessing what solves what, it would have been better if the game says it, somewhat like a stone paper scissors.
UI isn't really consistent with it self, it feels like they are from two different games. The concept is super interesting, but I wish there were more variety in the disasters as well as some kind of a cost/benefit for stopping them, letting them go or letting them get worse outside of the metric of population.
Graphics were very good and the music was great!
Also, it's annoying to have the omnipresent being pop up EVERY wave to say more than one thing, or just let you know a new wave is coming.
Really like the idea and the design is awesome. I just dont understand why some things work (i think the earthquake fixed the tornado^^) and there could be more content.
Overall great game!
PLS check out my game too - https://itch.io/jam/brackeys-6/rate/1168778
Interesting game idea! I think it lacks a little bit on the content side, but ofc this is a game jam after all :)
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