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A jam submission

Dark ArrivalsView game page

Die Alone // Work Together // Escape
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Dark Arrivals's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#573.8333.833
Overall#2013.6183.618
Graphics#2033.8753.875
Fun#2163.6253.625
Game Design#2433.6253.625
Innovation#3443.4173.417
Theme#6293.3333.333

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game needs the player to work togethor with other survivors otherwise they'll be a tasty snack for the alien!

Did you write all the code yourself and made all the assets from scratch?
Between a team of 5 people yes. Some assets were used, they are credited.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted (1 edit) (+1)

Sorry I am not going there again :-) Very heavy atmosphere, shouldnt have played it at night ... I liked the idea and whole concept, but never managed to scare or outrun the monster. when I saw it, it was already too late for anything. On the first run I got 2 parts in nearby rooms, other runs didnt found anything, probably because they were hidden in locked rooms. Didnt found out how to play properly and not to die instantly, but the game is good, liked playing it :-)

Developer(+1)

 Yeah, we should have make a more comprehensive tutorial but time restrains. And thanks for trying out the game!

Developer

I see you've been acquainted with our red, homicidal bundle of joy :P

Looking back at the project, We should have added a tutorial somewhere but we simply ran out of time and weren't able to

At any rate, we're glad that you enjoyed our game and thank you for playing it

Submitted(+1)

Yes, tell me about tutorials, didnt finished mine either :-) But I think I understood all the mechanics from the text. Maybe the doors could open automatically, but that wasnt the issue. Mainly I felt my death is a bit unfair, that there was no way I could have avoided it. But really liked the setting reminded me a bit of Alien Shooter, Alien Swarm with less shooting and more of a stealth approach.

Developer

Yea I think the monster could use some nerfing lol

But gotta admit that it makes the game a bit more SPICY :D

Submitted

My god, I decided to make some last ratings before going to bed and this game wasn't the best choice to do :-) Its great achievement to make such a scary game with so little resources :-)

Submitted(+1)
It frustrates me not being able to kill that thing that kills me, or maybe I miss something, the open doors are confusing, I don't understand which character each door corresponds to, I like the setting, it's a good game
Developer

The idea isn't to hunt the monster down, but to evade it and escape. Weapons are there to scare the monster away, but you need to dump out a lot of bullets in order for that to happen

I do agree that we should've made it more clear on which character opens which doors, but sadly, we ran out of time before we could do that. There's a tutorial page in the main menu that explains the door system though

Thank you for trying out our game and we hope you enjoyed playing it

Submitted(+1)

Awesome, really intense! The background sound really built the atmosphere. Well done.

Developer

Thanks. We're glad you like it :)

Submitted (1 edit) (+2)

Loved the atmosphere, the music when in danger, also liked the lights, its 3D for walls or everything is 2dlights?

Developer

Not sure? I think we used a code to block line of site to create 3 dimensional walls?

Developer

Everything is actually 2D. We used Unity's 2D experimental lighting system

Submitted(+1)

Great work, used it in a game, but the target was mobile and killed the performance, and definitely doesnt look so good. 

Developer

Yea we had to do some workarounds in order for it to work properly. Hence the word "Experimental"

Viewing comments 24 to 21 of 24 · Next page · Last page