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(1 edit) (+2)

Loved the atmosphere, the music when in danger, also liked the lights, its 3D for walls or everything is 2dlights?

Not sure? I think we used a code to block line of site to create 3 dimensional walls?

Everything is actually 2D. We used Unity's 2D experimental lighting system

(+1)

Great work, used it in a game, but the target was mobile and killed the performance, and definitely doesnt look so good. 

Yea we had to do some workarounds in order for it to work properly. Hence the word "Experimental"