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A jam submission

Super Space ClonesView game page

Use clones of yourself to success cleaning the mess at the spaceship
Submitted by hzetta — 32 minutes, 41 seconds before the deadline
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Super Space Clones's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3003.5003.500
Theme#4023.6003.600
Audio#4213.2003.200
Graphics#4443.5003.500
Overall#4533.3503.350
Innovation#5153.2003.200
Game Design#6923.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You hace to work together with your clones to move heavy stuff, jump longer and kill aliens

Did you write all the code yourself and made all the assets from scratch?
Yes we did

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Comments

Submitted

This was a fun game to play but I have to be honest here. The game suffers from some technical issues

The most prominent of which is the input scheme. The game mentioned that you can fire with Z or M but actually, you can also fire with CTRL, which is a problem for a WebGL game since I accidentally closed the game by pressing CTRL + W (I didn't know that you press Z or M at the time)

Another issue is that it sometimes feel like my clones are working against me. Like I would want a clone to stand in a specific location so I can jump on their head but they often just move away or outright disappear on me and I have to clone another... clone. The problem is that the game resets all my progress to the latest checkpoint and I have to kill all the monsters again

I don't mean to be harsh, but I think that an important part of game jams is figuring out where things went right and where they went wrong. There was clearly a good amount of effort put into this game and I believe that the core concept is promising and the art style was well-made, but the technical issues are my major criticism for this game

Overall, good job and keep up the good work

Submitted

Nice game, I like the cartoon graphics and the aliens. The tween animations was also neat.

Submitted(+1)

I like your game, i feel the music too slow for a much fast gameplay.

Overall a great polish and playability, congrats!!!

Submitted(+1)

Simple but effective.......

Submitted(+2)

Overall I liked the clone concept but they disappeared on a timer and I think they should stay until I summon another clone... Often I was in the middle of trying to kill an enemy and my clone disappeared before I could finish killing it and as a result I had to spawn a new clone... but my previous version of me didn't do the things I needed soon enough.

Removing clone timers, letting the player decide when to sacrifice an old clone or simply creating an alternate path past enemies will probably improve playability. Especially when monsters respawn every time the player summons a new clone and the monster is blocking an entire platform (or just make monsters one shot since the current player has no ability to shoot)

Also you may not be aware but as a webGL game you need to be careful with ctrl. Ctrl-S is save page, ctrl-w is close tab, ctrl-e is search and ctrl-d is bookmark page.  These functions are still active while playing your game and it bothered me when it would pop up or I would accidentally close the page while trying to jump and shoot. I'd suggest either using the mouse for the right hand or pick something close to jkl; as those are the standard positions for typing.

I rated your game well but those controls were a real issue for me.

Developer(+1)

Ohhh i see the problem. The original shoot key was ctrl, (both ctrls), after uploading the webGL version, 30 minutes before deadline, i saw the ctrl problem, so in a rush changed the controls to Z and M for both players, but forgotted to change the clones, i reuploaded a version seconds before the deadline with the clones changed, but apparently i missclicked one config.
The intended way was both players and clones can shoot with the same key, Z or M, currently the clones shoot with Z and ctrl,  sorry for the inconvenience

Thx for the feedback!