Fun and great looking! I experienced a couple of glitches, my timer suddenly skipped to 10 seconds left(after I paused the game, I think) , I was still able to continue playing after the timer reached 00:00 though, I also found a way to fall out of the ship, behind the last guy there's an intangible wall. I also would recommend the inclusion of damage feedback, by the beginning of my experience I was confused if I was actually doing damage, or if my bullets were ineffective against the turrets.
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Space Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #494 | 3.479 | 3.667 |
Game Design | #536 | 3.268 | 3.444 |
Fun | #585 | 3.162 | 3.333 |
Audio | #641 | 2.951 | 3.111 |
Overall | #695 | 3.074 | 3.241 |
Innovation | #824 | 2.846 | 3.000 |
Graphics | #1010 | 2.741 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
you get stronger if you find your friends. So it is easier to beat the boss.
Did you write all the code yourself and made all the assets from scratch?
Some Assets are from the asset-store, sounds are selfmade and code is handwritten from ourselves.
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