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The Time Traveler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #90 | 3.917 | 3.917 |
Theme | #133 | 4.000 | 4.000 |
Fun | #292 | 3.500 | 3.500 |
Overall | #488 | 3.292 | 3.292 |
Graphics | #546 | 3.417 | 3.417 |
Innovation | #601 | 3.083 | 3.083 |
Audio | #1289 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Rewinding time! But only for individual objects.
Did you write most of the code yourself and made all the assets from scratch?
assets: no, borrowed from different free asset packs
code: everything except the engine (and one shader)
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Comments
the game was really fun but a bit short, the rewind mechanic was really good, good job!
Like everyone's saying, the rewind mechanic for game objects is super cool and feels very clean on use. Only thing I found hindering to gameplay was trying to click the thin, fast moving platform at the last level. Maybe this could be fixed by having a detectable radius around selectable objects so you don't have to have your cursor directly on them in order to select them. Otherwise great game, and I'd definitely play more levels!
The rewind mechanic, while a bit difficult to understand initially, was implemented really well! Some parts of the gameplay initially seemed a bit unclear, such as how you can only freeze time for selected objects, though some sort of in-game tutorial would definitely fix this small issue. Other than that, this was a really solid game, good job!
The time control mechanic was really well executed, nice work!
Thanks a lot for playing our game!
Very nice mechanic. Maybe a little bit of visualization for the time stop and rewind effect would be nice. But mechanically the game is very fun. I think this idea could be taken forward alot. Now it was more like a small demo and I kept longing for more "puzzly" levels.
Thank you for playing! I agree. It is hard to tell when an object is paused or rewinding, and as a whole it really is more like like a demo than a game. In the end, time got the better of us, but if we were to develop it further, that is where we would start. I think the idea could work very well in a more "puzzly" setting.
a bit hard tho.
but it's a fun game i had a lot of fun playing
nice mechanics, gamplay is aswm smooth controls
Fun game! Quite challenging. I really like how you can pause individual objects. I didn't hear any audio, does the game have audio?
We ran short on time towards the end, so sadly no audio :(
But thanks for playing anyways :P