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Odaem

7
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A member registered Jul 27, 2020 · View creator page →

Creator of

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Thank you for playing! I agree. It is hard to tell when an object is paused or rewinding, and as a whole it really is more like like a demo than a game. In the end, time got the better of us, but if we were to develop it further, that is where we would start. I think the idea could work very well in a more "puzzly" setting.

Very fun to play, rewinding the ducks feels very satisfying. I only wish it was easier to select which ducks to put to sleep and which to awaken... maybe you could put those actions on separate buttons, so you know which state the ducks will be in?

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How have you done SO MUCH in this time? I really love the characters, wonderful writing. (Pont the Knight... ( ╥﹏╥ ) no spoilers) Especially with the background music, this game really creates a mood.

BTW: mechanically, we had a very similar idea, though we didn't manage to make nearly as much game around it. Well done.

Everyone who worked on this did a great job, extra props to the Network Administrator.

I am amazed at how much you managed to get in there: jump'n'run mechanics, menu and level select, even a dialog system (kinda).

Two issues I had while playing:

  • When falling back down, the camera only goes as far as your feet, but you can't see the platform you're standing on. This is fine on the ground floor, but not if the platform has edges you now can't see.
  • The green platforms... they can very easily send you back very far, which sometimes means you have to do the whole level again. I guess this is by design, but it became more discouraging than challenging.

Sometimes you spawn inside enemies or in two rooms that only connect to each other. But when you do get a good spawn, it feels pretty good to play, well done. I also like the mustache on the player, very fancy.

The graphics are REALLY nice. I also like how the game has a kind of introduction by making you first watch yourself get defeated. At first I was confused, frantically looking for controls, and then the game goes: "Ok, now fight back." Totally works.

We ran short on time towards the end, so sadly no audio :(

But thanks for playing anyways :P