Thank you very much! I like these longer game jams. Really gives the possibility to decide when to work on the game. The last 4 weeks of the jam would've been no-go for me so I had to make it finished midway through jam.
OatCube
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Thanks for the comment. I fixed those bugs and uploading a new version now. The idea for the Shadow-items is cool and I would really love to make the idle-combat deeper. It would be nice to have some resistances, different attack elements and so on. But a jam game is a jam game so I ended up with a very simple system. First idea for this game was only a transmutation puzzle game, but I ended up liking the idea of some "combat" system to loot resources.
Edit: Bugs fixed for now.
Thanks for the comment! Didn't even spot these bugs myself. On my way to fix them before the jam ends.
I was aiming with the attack timer so that early game is somewhat slow so that player takes time to read tooltips and learn about different items. Later on it becomes incredibly fast (1sec at best after my bug fix).
Edit: I removed 1 second from the timer now, not much but enough to not make me redo the attack speed buff items. Bugs fixed for now.