Interesting mechanic with the slow falling bird. Makes it different from usual platformers.
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Bird For Flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Intense Gameplay | #1 | n/a | n/a |
Theme | #2 | 4.571 | 4.571 |
Gameplay | #4 | 3.429 | 3.429 |
Audio | #4 | 3.714 | 3.714 |
Graphics | #4 | 4.000 | 4.000 |
Overall | #4 | 3.929 | 3.929 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is this a Remix/Remake?
Comments
Really nice! I loved the graphics and aesthetic. Controls felt pretty good and I liked the puzzle platform designs! The one-jump mechanic was really interesting! You definitely designed the levels well around that limitation.
I didn't quite finish the game but I think I got pretty far. The death stuck bug caught me a few times and I didn't want to restart again from the beginning (R button didn't work for me either).
I think my main feedback is around the first checkpoint, if you miss the first feather jump, you have a long path to backtrack and get back to the checkpoint.. but it's just faster to jump into the electricity and respawn. I think if this was the intended punishment, missing the jump should just drop you directly into electricity and respawn you.
I also got stuck on the first cannon part wayyy longer than I want to admit lol. You'll see me struggle in the video for a while :P
Really great job and I'd love to come back to play again with some of the soft-locking bugs fixed :)
I really liked the screen transition effect too!
Visually and audio-wise, this is very impressive and I hope you continue to polish this game! You nailed the theme of the game right on as well.
Nits:
- It took me forever to figure out how and when to use the Z key. Clearer instructions on your game page would help.
- Sometimes with a screen scroll, I would get another bird added to my roster of birds, plus other items like feathers would double, triple up, etc. This would cause a lot of clutter and a fail when hitting something bad.
- Dang, those are some POWERFUL feathers when doubled, tripled up, etc. They would send me through more than one screen and right into a wall :O
I have caught comments on the R key. It did do something for me. The shake at the start of the game was mildly entertaining.
I think a bit of cleanup on code is called for. Otherwise, this is a very solid start and is worth developing more when the jam is over.
Cute little game! The challenges feel a lot like Celeste. Also, the feather is very satisfying.
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