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Re-did's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #94 | 3.849 | 4.444 |
Theme | #169 | 3.945 | 4.556 |
Overall | #401 | 3.400 | 3.926 |
Graphics | #511 | 3.464 | 4.000 |
Game Design | #533 | 3.272 | 3.778 |
Fun | #544 | 3.175 | 3.667 |
Audio | #811 | 2.694 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
so it can.. rewind?
Did you write most of the code yourself and made all the assets from scratch?
i wrote code, drew sprites, e t. c. myself
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Comments
The art is good but I could have used a bit more instruction on what I was supposed to be doing in the game
Neat game. The art is cute and pleasing. I wish there is some kind of delay before player has to move back. Good job!
The graphics are really cute! I love the design with having to remember my moves
Great game. I love the idea of having to try and remember my exact moves to beat the level. The spirit enemy is a neat way of forcing the player to not rely on slowly moving forward. If there was some kind of visual tether that got stressed with distance, or just a meter which told you if you were about to get too far away from past-you, that would be a nice addition.
I wish there was tutorial since it would be super necessary to faster understand how the game works. However it was kind of rewarding to find out how the mechanics work. Cool! Also really nice pixelart, and I love that there is no unnecessary, but clean and short UI / Texts!! Keep it up
Cool concept but massively lacking in tutorialization or feedback
feedback
[this is answer to the delay]
yes, i thought about it and wanted to make some cool effect, not one second of the game freezing.
but at that moment i only had ~5 levels and didn't have time for that.
thanks for reply
lol, looks like someone below who comment forgot to rate)
Loved the sprites and the overall idea of the game!
Cute graphics, neat idea, and some decent polish! The game really needed some type of introduction however, and some delay like other people are saying.
It's a fun idea, but you need at least one second of pause, with perhaps an effect or sound to signal before sending the ghost for the player to follow. That lack of delay was more challenging than the level design.