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Time Travel Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #523 | 3.455 | 3.455 |
Fun | #658 | 3.000 | 3.000 |
Game Design | #713 | 3.045 | 3.045 |
Overall | #755 | 2.970 | 2.970 |
Theme | #782 | 3.000 | 3.000 |
Innovation | #806 | 2.818 | 2.818 |
Audio | #924 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
My game fits the theme by attempting to create the feeling of time travel to rewind time while playing.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I wrote almost all of the code, and almost all of the art assets were made by Jenidiah (a contributor on the project). The main player sprites and animation were downloaded.
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Comments
CONTROLS
Q >> Time Travel
A >> Move Left
D >> Move Right
W or Space >> Jump
TAB >> MENU
Enter >> Restart
Backspace >> Quit Game
fun game, at the first time i completed it without using q, because i don't know about it. there is some bugs, for example
: 1 - if i go to 2 level, jump down, collect crystal and rewind, i'l got this:
: 2 - blue enemies can be lighted after death
and thing not so much a bug, but these colliders are just boxes, so it may be difficult to jump
Ahh thanks! I'll make the hit boxes better for that. I've already made the player hit box smaller too, so that will feel a lot better
Thank you! Glad you found it fun. Thanks for letting me know about the bug, I managed to find this bug myself and fixed it. I am releasing an update in about a week to add polish, better mechanics and level design, add more content, and fix as many bugs as I can find.
nice game ! I loved what you did with the time travelling controls took me a sec to realize how it works , i loved the knight and I have one question the sword is a net right ?
good job !!
Great game! The art is really well done! I would just recommend adding fall damage and something that forces you to defeat all the enemies before moving on so you can't just run straight to the end. Also, you cut it pretty close to the deadline lmao! But, you made it and that's what counts! Overall nice job!
Thank youuu! Yeah fall damage is such a perfect and simple solution I totally didn't even consider. Would've completely changed the game. Definitely going to update the game in the near future to round it off.
cool gamed the art and audio is great i would low down a bit the audio volume alittle on the FX, couldnt find much usage of the rewind actually i found that the easiest way to advance in the game was to speedrun and evade enemies bc my attack wasnt that strong, i liked the movement and controls, also quite frustrating when dying at the end and had to start all over but i think thats the idea, good job!
the game was nice. my suggestion is the same as the other comments. you should add an audio when he gets damaged.
I have pretty much the same opinion as Jason Flores, one of the comments before this one. Taking damage was really frustrating since you have no indicator, just a little audio, an animation or something would solve it.
Also, feels strange being a knight and seeing really futuristic enemies attacking you.
Overall a good game, with space for improvement^^
Interesting! The controls were really easy to use, it was kind of easy to cheat the enemy AI, but overall nice art and nice game!
Nice game, really hard but still fun!! love the cube enemies. Please rate my game!
The art was good but sometimes it was unclear what was in the foreground and what was in the background, also there isn't a clear indication on taking damage as the health bar isn't clear either. I think if I played more of it and it had more audio it would be an amazing experience, keep up the good work!
Great Art, a little confusing at the beginning but nice :)
I really like your game! The idea and the time rewind are soo nice!
Thank you!! Glad to hear you enjoyed it
Great job! Why the enemies are so "futuristic", while the character is wearing an armor ? Anyway, nicely done !
I liked the overall look of the game, and the fact that the knight was swinging a tennis racket was funny. The levels looked pretty good. Combat felt jerky at times and, like some others, I just ran past the enemies in most cases. Especially the horrible death spheres, which may have exploded on me when I killed them. Nice work!
Really nice looking game.
It could use a little explanation / introduction at the start. Also I didn't really feel the need to kill the enemies as I mostly just ran past them^^
The controls felt really smooth, and the different environments were beautiful, nice work !
Don't hesitate to check out my game too :)
I can agree with that! That was definitely a strat honestly. So glad to hear you liked the controls and environments! We'll check yours out now!
Thank you! I really wanted to add the intro and probably should have added a super simple quick one because the story is a big part of this game, but didn't get to it. The full story is on the main page in my itch if you are interested. Will definitely update this game in the future to round it out a bit. Glad you liked the controls and the environment! (A lot of time went into that so I appreciate it)!
Really liked the art! Great entry, I had fun playing it!
Thank you so much! Glad to hear you enjoyed it!
Thank you!!
The art was super great, loved the vector style
Thank you so much!
I would recommend giving the player some more information, because when the game starts, the player is instantly dropped in a huge world. I didn't really know what I was supposed to do or where I was supposed to go, so when I got stuck on one enemy and kept getting teleported back to spawn I gave up quite quickly because I didn't even know what i was supposed to do yet after playing for quite some time.
The gameplay is nice, but some of the enemies were a bit hard to kill (my fault lol). I like the art, good job!
Thank you so much for the feedback! Glad you liked the art!