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pad.3

10
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A member registered Mar 11, 2020 · View creator page →

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Ah, right! Yeah, that'll be an unintended "feature" of me stupidly using getAxis as another jump option instead of getKeyDown. Thanks for the heads up about it :) 

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Great game. I love the idea of having to try and remember my exact moves to beat the level. The spirit enemy is a neat way of forcing the player to not rely on slowly moving forward. If there was some kind of visual tether that got stressed with distance, or just a meter which told you if you were about to get too far away from past-you, that would be a nice addition.

Very nice! The visuals and music mesh really well together. Even your UI is pretty. I probably would've gotten stuck on one of the levels but I noticed that I could cheese it by doing a kind of wall jump. I felt bad about it and so must confess.

Cheers! Music and sound are definitely lacking, I agree. I'll be looking into that "jumping automatically" thing :O Sounds like a weird bug for sure. Thanks for taking the time to play!

I appreciate the feedback! I agree with everything you said too haha

Fun with nice effects. The music reversing during the rewind is a nice touch.

Tough and fun! Good work! Controlling the sword with the mouse was a good idea to keep things challenging. As for constructive feedback I think having the enemies animate somehow when you hit them would add a nice bit of juice to the combat :)

Wow. You have made me unbelievably sad (in a good way, I suppose haha). Amazing story-telling and the music and art fits perfectly. Platforming is simple but effective, even though it didn't need to be; you probably could've made the gameplay filing taxes and I still would've kept playing just to read the next text popup :)

Really cool idea. I like the way the rewind mechanic works and the puzzles are just hard enough to be fun while not frustrating. Controls screen is missing "E to flip switches" but that's my only criticism

very fun - had a blast :)