nice idea, starting from the dificult and goint to he easy, the only problen is the bullets and stuff are hard to see. and maybe an introduccion to the player before fighting the boss would make the player comfortable with the controls
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Inverted Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #321 | 3.714 | 3.714 |
Graphics | #537 | 3.429 | 3.429 |
Innovation | #632 | 3.048 | 3.048 |
Overall | #681 | 3.056 | 3.056 |
Game Design | #725 | 3.000 | 3.000 |
Fun | #776 | 2.857 | 2.857 |
Audio | #1047 | 2.286 | 2.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In this game, You start at the Final Stage against the Boss Fight and Rewind to earlier levels to progress.
Did you write most of the code yourself and made all the assets from scratch?
100% of the Code and Assets were made during the Jam.
Comments
Nice idea, but could use some work on the execution.
Starting by fighting the boss is really cool, if only frustrating due to its long arrival with the alarm, along with the instant ultralaser while you're still fidgetting to get the hang of it. As others said, a bit too much health, and there is a safe spot between the lasers where you can simply wait and shoot. Given the idea, it may have been a bit better to have the boss shoot less projectiles, and less spammy with the lasers, but being more punishing with the standard shots and maybe being a bit more complex than shooting in straight horizontal lines, as to get the player to move around and really understanding the gameplay.
Only went up to wave 11 after that, due to having way too much projectiles at the same time, while also having the ship downgraded to stage 1 so it took ages to kill enemies.
The tutorial was waaaaay too long and descriptive, I had forgotten half the infos by the time I got to the end of it. Try being more concise, and use as few pages as you can.
As for the visuals, I liked the boss' design, the sprite was really nice, as are the player and the foes.
However, the purple bullets tend to be hard to see against the backgrounds, the bombs and power down are a bit lackluster as to understand what they are.
Small detail also, but the white circles, that I assume are stars are annoying. They are almost as big as bullets, which is really distracting for the eyes and makes the game way messier. Also they shouldn't go in front of the ships, that's a bit weird.
Overall, if you're still a beginner, which I assume, given that it's only your second game on itch, that's a pretty nice work and you should keep on creating games.
Also, a bit of advice for your next jam : be more careful with the scope.
Your game would have been more enjoyable if it had something like half the waves, but with more polish.
A personal line that I use is to go with a concept where I can have all the code by the halfway point of the jam at worst, so that all the remaining time can be use to add sound, vfx, bugfixes, and improving.
I am FantasyViolin, the creator of UFB Papyrus (i make this OST) :
i have a proposition, with my team, we search a coder, can you join our team ? Honestly it's a big project, serious like Dustrust, we are the last big project after they cancel their game unfortunaly. So if you want more precision you can join my server, for see all my team members.
Thanks for the offer! But unfortunately I will have to decline it. Reasons be that I see programming and game development as a hobby, and I don't really take it seriously and I just do it for fun. And as I have read, this game will be made in Clickteam Fusion and my fangame was made in Unity, I barely have any experience with Clickteam.
Don't get me wrong, this fangame looks really awesome and interesting, but as I said I don't take game development that seriously and I don't know how to use Clickteam.
But Good Luck with this project, I will be looking forward to see more!
the game is cool i didn't pass after stage 14 too hard i'am pretty bad at it but he boos is so much fun i like the art style also . Very Nice!
i love the games like that! Its really hard to start figthin agains teh boss, but is fun too!!!
I did not like the sounds, but is better with him!
Nice game!
i love the games like that! Its really hard to start figthin agains teh boss, but is fun too!!!
I did not like the sounds, but is better with him!
Nice game!
i love the games like that! Its really hard to start figthin agains teh boss, but is fun too!!!
I did not like the sounds, but is better with him!
Nice game!
Great game, had a lot of fun playing through my only suggestion is a little more tell on that first boss the sound is good but with 3 different laser possibility and it being instant death I had to die about 3 times before getting a good start.
Great idea and concept, awesome tutorial and storyline, and very well made difficulty system (even though stages go backwards). The game was stressful at the start, but when I got the hang of the gameplay, it got interesting. Only thing that I did not like is that there were many bullets that were hard to see (I am talking about small purple bullets). They were hard to dodge, sometimes even impossible, and really hard to see. But the game was really awesome! Great job!
Good game and cool idea starting at the end. I found the first boss difficult with too much HP, but it's probably my fault because I suck when the controls require 2 hands at the keyboard.
They are good, but in my opinion you should try to be coherent with the different assets, some of them have different pixel sizes, for example when comparing the boss ship against the player, and the 'x' circles that the boss shooted were smooth, not pixel art, conflicting with the other art. Except for this, nice sprites.
Nice looking game and I liked how it fit the theme. First boss was a little difficult to begin with and the big laser was hard to dodge (more my lack of skill than anything). Keep up the good work :)
Hey, I really liked the design of the sprites of the ships! I think it would have been nice if the ship, as it downgraded, looked more varied but I know there were time pressures. The enemies looked on point too! The only negative I'd say is some of the projectiles could have done with a bit more flare. I think you've done a really good job with them overall though :)
Interesting game, I couldnt see the theme as I died to the "Final Boss" and then my game crashed.
Bug: Died to first boss, never respawned, video below.
Also, might want to tone down your audio settings. as you can see from the video below... I was peaking the whole time. I had to turn my headset down.
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