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Rewind Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #406 | 3.615 | 3.615 |
Innovation | #786 | 2.846 | 2.846 |
Overall | #866 | 2.821 | 2.821 |
Theme | #875 | 2.846 | 2.846 |
Audio | #946 | 2.462 | 2.462 |
Game Design | #947 | 2.692 | 2.692 |
Fun | #1029 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In this game you can rewind enemies or the whole level
Did you write most of the code yourself and made all the assets from scratch?
All graphics of the game are made from scratch. The "Bfxr" program was used for sounds. Most of the code (except 2 scripts for camera resolution and sounds) was written by me
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Comments
Really nice style :) enjoyed playing it. Well done!
If you can, I'd love to hear your feedback on the game I made :D
Love the art and animations of this game but it's hard to understand what to do, perhaps more of a tutorial level for the player?
Really cool pixel art game love it!
I like the game. The graphics are very simple but cool. A background music would be cool. I first had to find out what the green squares did. Good Game^^
It would be cool if you would also rate my game :)
https://itch.io/jam/brackeys-4/rate/724694
Cool idea and well executed.
While being able to "undo" one step would have been nice (in order to not redo the whole level if you mess up) would have been nice. However, I totally get that this is a jam game and you had to prioritize.
I picked up the basic mechanics pretty easily, but I had a hard time figuring out what the green squares did. I think I solved the first two levels with them in it without using their powers/mechanic and then I got lost.
Otherwise, I really liked the pseudo-pixel art. And the animations looked really good and felt pretty polished for a jam game.
I also agree with you that focusing on art style and game mechanics, rather then menu/pause etc was probably a good idea :)
Honestly I wish I could rewind the player by pressing R. But it simply restarts the game. And I thought we were rebounding the enemies, not rewinding. I learnt that it was rewinding by reading the "In what way does your game fit the theme" part because I couldn't get what we were rewinding. If not I would think that it doesn't fit the theme. It could be better if you would give that rewinding feeling and add a tutorial. I liked the pixel art and the atmosphere of this game.
The player can be rewound by clicking on it. If you hover over it with the mouse, the game changes the cursor to a special one, just like with enemies. As I understand by now, the game lacks clear tutorials. I thought that all mechanics could be intuitively understood without walls of text, but I was wrong.
Thanks for your feedback! I hope that I will not make such mistakes in the next jams.
I wish to see your next game!
I will be honest. Dont know if this is your first game. Me personally, practically put my first game in this Game Jam. But it needs a lot of basic things. like a menu to start the game and a tutorial. i was very lost in how to play the game. Is there no pause button? i pass the first level or two and then i didn't know what to do. i like the art and the idea seems good but it needs a lot of stuff. orientation was one of the big factors missing.
pros: Animalistic pixel art with a consistent design and seems like a interesting game
cons: Miss of orientation, no menu or guide. except for and r button that doesn't tell you what it does
This is my second game. I must admit, I've dropped a lot of basic things on purpose.
The game doesn't have a start menu because... what will I put there? Play and exit button? Why make a pause menu in a game where everything stops on every turn? I knew I wouldn't be able to find a good soundtrack in time, so what's the point of individual volume settings? I didn't make walls of text with hints because I thought they were just not needed. The R button restarts the level, as in all similar small games that I have played. I didn't write that at each level you need to reach the stairs, because there is nowhere else to go at the level. Sometimes the stairs are hidden behind a purple barrier that disappears after killing all the monsters, which is shown on the first level. On the second level there is nothing more than two skeletons and a barrier, so I did not write a separate text "kill all enemies". It seemed obvious to me. The third level is only needed for the end of the game, and the player initially has no choice but to go to the bottom of the stairs.
Instead of a bunch of basic and (as it seemed to me) unnecessary things, I focused on programming the rewind mechanics and visual style. In any case, thank you for your feedback! The whole point of a game jam is to learn how to distribute your forces correctly. I will try not to make the same mistakes in the future.
I Understand and you are welcome. I would also appreciated if you could pass by my game, rated and give me your feedback.
I like the art and sound. I was a bit confused on what I was supposed to do though.
Nice idea. Pixel arts are awesome, audio also.