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A jam submission

Drop The TimelineView game page

Get to the End before the Timeline Collapses!
Submitted by Bd3n, vaughnt25, A42PoundMoose — 14 hours, 21 minutes before the deadline
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Drop The Timeline's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#12202.3092.667
Graphics#12402.2132.556
Audio#12411.9252.222
Overall#12542.1332.463
Fun#12572.1172.444
Innovation#12592.1172.444
Game Design#12842.1172.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
We provided the ability to rewind objects in time as you play through the game.

Did you write most of the code yourself and made all the assets from scratch?
All of the code we wrote ourselves. Art/music assets were acquired for use.

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Comments

Submitted

I couldn't get the controls to work that great. Couldn't figure out the grapple and had to drop my mouse sensitivity way down to play. A little bit confused on what to do.

Submitted

I can see the games potential. It was a little confusing, maybe a little more story could clarify that. I like the overall concept.

Submitted

I see how you meant to implement the mechanics. As others stated before me, it was quite confusing and you just hop through the level and button smash. Would have been cool to have some single targets to test your skills on first to get an idea of them.

Submitted

It was a bit confusing to understand the controls and to use them properly. I don't know, what I did to prevent falling down, but that made it even more fun. It was like: just run and jump through it! :)

Developer

Thanks for checking out the game! Glad you had fun with it!

We wanted the levels short and a bit chaotic so you needed to keep move to avoid falling.

Sounds like you grabbed a death defy powerup without knowing it which launches you back up if you fall.

Submitted

I really like the idea, but I was kind of confused. I don't know what I did to win, but it was apparently good enough. Movement was all over the place for me and the rewind didn't click with me at all. I don't understand how to use it correctly.

Obligatory have you seen Dani's grapple hook script?

Developer

Thanks for checking out our game!

You just had to enter the portal at the end of the level, which we didn't explicitly explain anywhere. Probably would have helped to explain that in our tutorial. The rewind was intended to have you look at a floating object and then it would reverse for as long as you hold the button.

Can you elaborate on the movement issue you were running into?

I had not heard about that script, will have to check it out!

Submitted

The portal to progress was actually self explanatory. It's standard linear game logic after all. Follow the path get to the end.

I tried the rewind thingy while standing still to get a better look at it. I only noticed it turning red and move up my about one foot. Maybe I was looking at bad examples?

The movement especially on slopes was bad. I didn't get the grip I was hoping for to preform precise movement on. On flat surfaces and in the air it was tolerable, but slightly sluggish.

https://github.com/DaniDevy/FPS_Movement_Rigidbody it is very similar to your style of game.

Developer

Appreciate the additional feedback, we intended to refine the movement but had to prioritize some other issues.

Great to know that those scripts exist, it would have worked well for us. Next time I guess.