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Maultaschenprinz

126
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A member registered Aug 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks!

In order for me to rate this game, I would like to know about what percentage of assets you did beforehand and if those were made by you or if they are third party assets.

I really like the style and feel of the game. The Objective Info could be a bit more present in the HUD and maybe a little hint for the single items would be good. I lost so many times to this, which was frustrating. But overall I really enjoyed this game!

We wanted to implement a level selection, however we ran out of time. Thanks for your feedback! <3

Racoons ftw!

I am glad you enjoy it!

Thank you!

Thanks!

Much appreciated!

Happy to hear!

Thank you, Nicolas Cage !

Aww thank you! Keep trying, you can do it!

Okay that was a funny twist! But I couldnt quite grasp how to attack the crab without getting hurt myself?

The gameplay feels a bit clumsy, I think the jumps are a bit too short for a smooth feeling. Otherwise the controls are tight! The level design is a bit linear, but I see what you were going for. 
Also it would be cool if you'd give credit to the creators of the free third party assets. When people only play on the itch site itself and not the submission site they wouldnt know. Always nice to share and link! 
E.g Sunny Land by Ansimuz.

Aww thank you so much!! What a compliment to get! Feedback noted and on the list!

Thanks!! Happy to hear how much fun you have with it!

Ok so I understood what I needed to do, but the effects and management was hella confusing. I mean, fitting to "I lied on the resume and I am pressing some buttons hoping for the best". I would have loved some information input and not just color changes, for more information on what is about to happen. So it get's clearer the more risk there is. Otherwise, I really really enjoyed the artstyle, very unique and fitting!

Thank you big times for your compliments! Happy to hear that you like our game so much!

Thank you for playing and for leaving the feedback! We we'll be taking care of this after the Jamperiod. We're happy to hear, that you like our game loop!

That's exactly what we were going for, thanks!

Aw thank you! Glad you still like it

Amazing, simply amazing!

Thats a pretty funny game, i love the style clash of a wizard and the 80s retro digital theme! The controls are tight and fast pace, really good!
I've encountered a bug, at 4 enemies - last ones time was running endlessly and killing the wizard.

Thanks!

Thank you so much! And also for playing it several times. Yeh we've encoutered that as well, sadly we hadn't time to fix this issue, but we are happy you were able to adjust to it!

Where did you get the background wall and cat from? I enjoyed the game a lot! It was fun searching for the clues and getting further and further. I am a bit sad, that we couldn't safe the PC from destruction tho. The cat screams in the background made me wanna check out frequently if the cat was okay, which was a bit distracting for me. You really nailed the style of the pc and you put so much effort into everything. Well done! It's sad, that the background is so blurry and mushy and not as crisp as the pc and everything in it. 

My brain hurts in a good way. The game is really well put together, especially for a one person job! I also like that you listed the sources to give credit! The game reminds me of early 2000s german learning games. Actually pretty cool to see something like this again, but modern. I would let my kids play that!

Thanks for the huge compliment! With Dino Jump do you mean the T-Rex Game from Chrome or the Amazon vertical game?

Thank you for your playing our game and leaving a comment! We are happy to hear this!

Thank you for taking your time and playing our game! Thank you for your feedback, we we'll enhance the level experience in the future. And yes the visuals are made by us, as well as the music :) Happy you like it!

Hey thanks for adding the source :D And I am looking forward to your games progression :>

Top tier visuals! I would have loved having ref links for the less to no modified sources tho. Nontheless really well executed and fun game and idea. The game is a bit long tho. I would have loved for choices to have higher influence and thus making a round shorter and the replay value higher. I liked the story bits and the look a lot!

Sadly I cannot play it. My PC freezes on fully loaded.

Took me a while to get the hang of it, but loosing all my fingers was worth it to get hired at last hahah. Nice game, looks pretty finished and reminded me a bit of the good ol' childhood browser games.

First I thought, man clicker games are boring and then 20 Minutes passed haha! At first I didn't understand what is happening in the game, but I got the hang of it after a few tries. I like the look, it is coherent and fitting. The items were a bit cryptic to me, but I managed to go a long way with the healing and phoenix + -10% upgrades.
Cool entry!

The idea is cool, but I am missing more rewarding feedback upon finished potions.
However the visual aspects of the game are really really good! 
The music you've chosen is also very fitting.

I've encountered a few bugs: Drag and Drop from one item while hovering through another picked up both or let loose of the original one. Irregulary I had to put in ingredients twice to count as one. List showed for only one frame.

SOUP TIME ♥

This is a very romantic and relaxing game. It works well and I feel at ease. It is a super creative way of designing a multiplayer. I adore your idea and it feels very good! Only thing I am missing is a way to rotate the camera. Otherwise very well done!

Everything top tier! Except two things: I feel bad because of the narrative. The fox thinks so bad about the cub D: But it gets me also hooked if it changes its mind later on. The other thing is the trap mechanic. It feels a bit luck based, when the cub has just the right movement power. Nontheless great game! I love it! Too bad I cannot rate it.

Thanks a lot to your feedback! My initial programmer partner was forced  change working shifts, so he wasn't able to participate with me so I had to improvise and do the programming myself. And dear, I haven't programmed for several years so this was kinda awkward. It took me waaaaay to long for what I actually coded. But in the future my prorgammer will take on the lead there and fix my errors :'D 
So thanks a lot to comment on my main focus, since that's what I am actually doing.

thanks a lot! I totally agree on your feedback. i will work on it in the future so stay tuned :)