Thanks!
Maultaschenprinz
Creator of
Recent community posts
In order for me to rate this game, I would like to know about what percentage of assets you did beforehand and if those were made by you or if they are third party assets.
I really like the style and feel of the game. The Objective Info could be a bit more present in the HUD and maybe a little hint for the single items would be good. I lost so many times to this, which was frustrating. But overall I really enjoyed this game!
The gameplay feels a bit clumsy, I think the jumps are a bit too short for a smooth feeling. Otherwise the controls are tight! The level design is a bit linear, but I see what you were going for.
Also it would be cool if you'd give credit to the creators of the free third party assets. When people only play on the itch site itself and not the submission site they wouldnt know. Always nice to share and link!
E.g Sunny Land by Ansimuz.
Ok so I understood what I needed to do, but the effects and management was hella confusing. I mean, fitting to "I lied on the resume and I am pressing some buttons hoping for the best". I would have loved some information input and not just color changes, for more information on what is about to happen. So it get's clearer the more risk there is. Otherwise, I really really enjoyed the artstyle, very unique and fitting!
Where did you get the background wall and cat from? I enjoyed the game a lot! It was fun searching for the clues and getting further and further. I am a bit sad, that we couldn't safe the PC from destruction tho. The cat screams in the background made me wanna check out frequently if the cat was okay, which was a bit distracting for me. You really nailed the style of the pc and you put so much effort into everything. Well done! It's sad, that the background is so blurry and mushy and not as crisp as the pc and everything in it.
My brain hurts in a good way. The game is really well put together, especially for a one person job! I also like that you listed the sources to give credit! The game reminds me of early 2000s german learning games. Actually pretty cool to see something like this again, but modern. I would let my kids play that!
Top tier visuals! I would have loved having ref links for the less to no modified sources tho. Nontheless really well executed and fun game and idea. The game is a bit long tho. I would have loved for choices to have higher influence and thus making a round shorter and the replay value higher. I liked the story bits and the look a lot!
First I thought, man clicker games are boring and then 20 Minutes passed haha! At first I didn't understand what is happening in the game, but I got the hang of it after a few tries. I like the look, it is coherent and fitting. The items were a bit cryptic to me, but I managed to go a long way with the healing and phoenix + -10% upgrades.
Cool entry!
The idea is cool, but I am missing more rewarding feedback upon finished potions.
However the visual aspects of the game are really really good!
The music you've chosen is also very fitting.
I've encountered a few bugs: Drag and Drop from one item while hovering through another picked up both or let loose of the original one. Irregulary I had to put in ingredients twice to count as one. List showed for only one frame.
Everything top tier! Except two things: I feel bad because of the narrative. The fox thinks so bad about the cub D: But it gets me also hooked if it changes its mind later on. The other thing is the trap mechanic. It feels a bit luck based, when the cub has just the right movement power. Nontheless great game! I love it! Too bad I cannot rate it.
Thanks a lot to your feedback! My initial programmer partner was forced change working shifts, so he wasn't able to participate with me so I had to improvise and do the programming myself. And dear, I haven't programmed for several years so this was kinda awkward. It took me waaaaay to long for what I actually coded. But in the future my prorgammer will take on the lead there and fix my errors :'D
So thanks a lot to comment on my main focus, since that's what I am actually doing.







