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A jam submission

Dodeca SurferView game page

Boson X + Super Hexagon and One REALLY big hole
Submitted by Pale (@ItsMePale), Computurtle (@Computurtle_), Noblesix117(Tyler Addison) (@TylerAddison17) — 26 minutes, 54 seconds before the deadline
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Dodeca Surfer's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#2923.0313.500
Fun#2992.8873.333
Audio#3322.5262.917
Graphics#3512.8153.250
Overall#3522.7663.194
Theme#3732.8153.250
Innovation#3742.5262.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cool! I liked that you could do a trick.

Mind getting my game up to 10 rates?

Submitted(+2)

Pretty cool game! I love the music, and the variety of the obstacles! The game perhaps started off a bit slow, I feel like it could have gone a bit faster and given a sense of speed. Also, the depth went up crazy fast, perhaps the depth could've actually increased based off of the speed value shown? Very nice animations on the character, and I really like how less visible hazards like holes also had a light to indicate where they were (great design!) So congrats on the game, you totally deserve more ratings for this, it's just a shame that the jam's almost over...

Submitted

Really nice game! the movment feel really polished and the obsticles are really diverse. Great job!

Submitted (1 edit) (+1)

Interesting idea to combine endless runners, Super Hexagon and skating!

The character controls were very responsive, and the speed of the game felt appropriate. When a mistake happened, it felt like my own rather than the game's - except sometimes with the circle wall, there didn't seem to be enough time to get to the short side.

The music was good and fit the game. Models and animations were decent enough.

Criticisms: The game was a bit too easy, doing tricks didn't feel all that risky. The sound effect for doing a trick sounded more like I had failed than succeeded. Pressing and holding Esc after game over didn't work.

Developer(+1)

Cheers for the feedback, I am glad the controlling felt responsive as that was one of my main priorities.

We seem to have struggled to find a sweet spot between too easy and too hard, we got a close as we could and I am sure with more time to tweak timing and objects etc. we could have a really enjoyably hard infinite runner. We could start by increasing the max speed the player can reach but that comes with a slue of different problems :P (inside programming related malarkey).

I am glad the themes seems to have resonated well with you, the ambiance and animations etc. we're some of our proudest sections among some other things.

On behalf of my team I am glad you found the good of the game and enjoyed yourself! I know I will be sure to check out and rate yours :)

Submitted

Nice.Check out my game also.