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Stay on Track's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1448 | 1.985 | 3.200 |
Visuals | #1475 | 2.233 | 3.600 |
Overall | #1771 | 1.736 | 2.800 |
Innovation | #1808 | 1.612 | 2.600 |
Theme | #1840 | 1.612 | 2.600 |
Enjoyment | #1845 | 1.612 | 2.600 |
Gameplay | #1958 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's about a train where you don't have much time to get through, so nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
I kitbashed from a lot of craftpix and kenneys tilesets. So the visuals are basically not mine
How many people worked on the game?1
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Comments
The scrolling was well done, and it really feels like the player is on a moving train. Like the others, I did find the game to be difficult, but it was pretty fun.
Honestly, when I try to play in the browser, the game lags. When I make a move - the character rotates and freezes... Am I doing something wrong?
Cool game! I struggled though since it was pretty difficult to tell which objects you could actually pick up and which ones were just background props. Also I ran outta things to throw which made me die a lot. I think maybe items shouldn't break right away, and instead should rebound off enemies slightly and allow you to pick it back up. Maybe have it break after the second throw? Also couldn't figure out how to restart, had to refresh page to restart and watch the entire intro over and over which was a bit sucky. Visuals were pretty nice and audio decent.
Good work!
Thank you for playing the game. Unfortunately I didn‘t have the time to add some kind of tooltip or particle effect for the objects that can actually be picked up… The fact that you run out of objects fast is intended so that „Nothing can go wrong“ or you have to restart. But then your suggestion about faster resetting, with a hotkey or something and making the intro shorter, comes into play. Anyway, thank you for your nice feedback :)
Even if it wasn't your art originally, finding a way to put together other pieces of art into something cohesive and unique is a skill itself. Well done!
The visuals are fantastic and I can tell you spent a lot of time on them!
Thank you :)