The scrolling was well done, and it really feels like the player is on a moving train. Like the others, I did find the game to be difficult, but it was pretty fun.
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Stay on Track's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1448 | 1.985 | 3.200 |
| Visuals | #1475 | 2.233 | 3.600 |
| Overall | #1771 | 1.736 | 2.800 |
| Innovation | #1808 | 1.612 | 2.600 |
| Theme | #1840 | 1.612 | 2.600 |
| Enjoyment | #1845 | 1.612 | 2.600 |
| Gameplay | #1958 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's about a train where you don't have much time to get through, so nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
I kitbashed from a lot of craftpix and kenneys tilesets. So the visuals are basically not mine
How many people worked on the game?1

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