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LeanderDev

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A member registered Jul 07, 2020 · View creator page →

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Thank you for the kind words!

Thanks, I'm actually planning on getting this game from a prototype to an actual game after the jam.

Thanks a lot

I think it's a nice idea, with good music. But the problem is it get's boring quite quickly. I think you could have made a really fun tower defence game from this!

I got 69%, very nice. The learning curve is really steep and it get's really fun very fast.

Gonna try out your game now!
Here's mine: Trash Collector by LeanderDev (itch.io)

Yeah sure, gonna do that when I'm back home

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Yeah would be pretty dope Trash Collector by LeanderDev (itch.io)

You can read my answer to ShadowKen‘s comment, it was almost the same question.

I wasn‘t really able to communicate clearly enough, that you need the second cube to destroy the bonus boxes, that give you extra points

I think it's a pretty fun concept, but it got really hard in the level where there was red everywhere

It's an interesting concept and it's a bummer that this didn't get more ratings yet. I think it starts out a bit too hard and it would be good if the thether length would be limited.

This concept is really great and I only seen a few like that so far, but yours was definetly the best executed and presented

I think the recipes should be more accesible, so you can just see them without having to open another UI. But maybe this was also intended to make it a bit more stressfu

This was a kind of weird but enjoyable game. I think the character models were dope

Thanks for the kind words. Also the power I built into the second cube is that it's able to destroy the bonus blocks. I can see what you mean, but I'll have to see if I want to work on that mess of code again

Originally I wanted to make jumps not infinite and also not have a conveyor belt but just a regular map and the camera moves. But then I decided it would be hard enough, because you can’t jump in one direction the whole time and there are also cubes, that can kill you. Still, thanks for the feedback and of course for playing my game.

I already knew the thing with the level select, but the tip for the T really helped. I was able to finish most of the levels now

This game was the best game I played so far, appearance and fun wise! Unfortunatly I got stuck on the IT level, as I didn't find out how to build a T. How do you do it? because the way I thought you would do it was already the way you built an L and two Ls just one mirrored and combined also didn't work

I like the aesthetic of the game, but I didn't have any goal to go to. I wasn't even really able to explore the map, because more more enemys kept spawning. And maybe that's you game, just a simple combat game, but for that I think the combat wasn't really interesting. I ended up just being able to stand around and spam left click and when enemys got stuck on walls kill them there. But otherwise really great game!

I loved the concept with the two characters and one can't see all that much. I think it was a bit frustrating that moving platforms didn't really work

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On the page it says R to Restart, do you mean that?

It has been extended. I just saw the message on the discord server, but I'm gonna leave this online so other people can find it

I like the games concept and the sound design. But I think the music loop could be a bit longer so it doesn't repeat that often. Also I think the smoothing of the movement is a bit to much/slow, because when there are scissors coming down, it's just hard to dodge and then you would blame the game. You could maybe make the controls snappier but the falling of the objects a bit faster. :>

I just saw that the timer is still going, but I though our time ran out two days ago. Is this the timer for the voting or has the timelimit been extended?

Very nice game with nice graphics. The sound design was a bit annoying at times but overall very good. But I got stuck in the main menu as I didnt know how to close the credits or the how-to so I had to use Alt + F4

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Thank you for the great advice. I already had pretty interactive controls in game, but forgot to add a tutorial. I now added some more text to show you can use WASD, the arrow keys or the mouse to move around. 

Yes that's a good idea maybe I will also make it into a mobile game after the jam

It actually gets faster over time. When you reach a score of around 172 it is as max speed I believe. I also thought that it could be really easily developed further

I thought about a main menu but for a game that is played in the browser I thought it wouldn't be suitable. Coins would be interesting or I could add an ending/events but I am going to think about that after the jam has ended.

I updated it to have a harder difficulty, thanks for the suggestion

So my question is when I make a game for this jam should the game design be unexpected (controls, mechanics,...) or should unexpected things happen in the game like jumpscares (lol). Or maybe is it just up to us how we interpret this theme?

Really nice idea. I thinkit would be a good idea if you didn't have to place every single pixel but rather could hold the mouse to draw continuesly and for movement you would use the arrow keys or the middle mouse button