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(+1)

Thank! you! This is really great and honest feedback, I really appreciate that :)

My responses are kind of from bottom to top: I would have really loved for the enemy spawning to be the same in each round for the game jam version (it is already fixed in the github version) but there was a problem with the seeding in the jam version, so yes it’s really annoying. The randomize button for character customization is a great idea and on our todo list from now on. The few customization options were just because of the time constraints, yes. I think I will stick with the single HP, because I fear there could be players doing a whole running without ever seeing (or being) a single ghost. The ghosts though are something I thought about a lot after finishing this game jam. There is a ghostkill upgrade, but it only accounts for the current run and the ghosts are back in the next one. Making it absolute would come with other issues like killing a really important ghost accidentally or ghosts with the upgrade killing future important ghosts. I will have to think about it a bit more, but I really think some kind of exorcise functionality would be useful. Incentives to keep playing are also something we hadn’t quite worked out for the jam. This was another case of starting on a half fleshed out game idea and realizing a bunch of problems while implementing it. Ghosts not aggroing enemies is kind of annoying but I also find it quite interesting, because you as the player (knowing you will be a ghost) have to be aware of that and for example shoot at places where there had been an enemy but it walked away because it got aggroed, but in the next run when it wouldn’t get aggroed you (as a ghost now) would only be able to hit it where it spawned. It’s kind of mind-bending and also delays the gameplay somewhat which is not ideal, but as a game jam concept I found it really interesting. If you want to play a improved version of the game there will be updates on itch after the jam and also maybe a new release in between on github