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A jam submission

RotgearView game page

Follow the orders and nothing can go wrong!
Submitted by tonythedanker, Rat-pilled, SugarCoded - Eli — 5 hours, 40 minutes before the deadline
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Rotgear's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3593.4053.405
Visuals#3633.7843.784
Overall#4663.3603.360
Theme#4863.3513.351
Gameplay#5823.1623.162
Enjoyment#5933.3243.324
Innovation#6263.1353.135

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The theme is incorporated through the narrative as the player is assured that nothing can go wrong... as long they respect the instructions

What code and assets did you not make from scratch during the jam (if any)?
For the T-Shirt this model was used as a base: https://sketchfab.com/3d-models/ps1psxretro-male-base-version-2-f9acca1dc1ec411699ffd6337889e058
Some animations were sourced from Mixamo

How many people worked on the game?
3

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Good puzzles but the company seems a little shady. I'm not sure that if I would like to work there. :-)

Submitted(+2)

Fun game with some pretty fun puzzles to solve. Great game you guys!!!

Submitted(+2)

Really cool game! I liked the variety of puzzles and they were fun to solve, I especially liked the conveyor one with the added tension of trying to avoid the monster running after me. Loved the overall weird vibe of the game and the fact that I was routing meat to some giant monster thing lol. Great work!

Submitted(+2)

Great job on the narrative and the slow build with tension. The puzzles were challenging enough where I wasn't able to instantly breeze through them, but not too challenging where I felt completely lost at any moment (really hard to do in such a short jam) I think you already are aware but there is some audio tearing issues when playing the browser version on chrome. The only recommendation I have is making the monster in the last area a little faster, it was almost comedically slow to the point where I could just ignore they existed. Also, great work on the voice acting, really love to see that in a jam!

Developer

Thanks for playing! About the chasing monster, it's a bit complicated. Some people consider it too fast while others consider it too slow, I'm not sure yet how to solve it.

Submitted(+1)

It was my pleasure. Obviously don't feel like this is the only solution, but I think making the speed inversely proportional to the players distance from the monster (the monster is faster at closer distances and slower at further distances)  would make it feel a little more dynamic/realistic. That way the player feels some incentive to sneak, and the monster's behavior feels reactionary to the gameplay as opposed to just being stuck at a static speed.

Submitted(+2)

Pretty sick!

Submitted(+2)

holy hell that was one acid trip of a game. I loved it! The first two tasks do a great job of building up the tension, and then you get to that third one and it's just... BOOM! NIGHTMARE FUEL!! I loved the voice acting, art, and atmosphere that you put into the game, and your puzzle design did a great job of telling the player what to do without telling the player what to do, if that makes sense. Great game!

Developer

Thank you for the kind words! I really appreciate it <3

Submitted(+2)

Super cool environment, voice acting and puzzles that didn't need explanations (except for the last one, thanks for the hint there ^^)

Submitted(+2)

Incredible! What an experience :) Really enjoyed the voice-acting and though the sound work overall was great. Very cool environments, you sold the fantasy of your world super well. Loved the track for the last room!

Excellent work!

Viewing comments 28 to 21 of 28 · Next page · Last page