Good game, well done!
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A Symphony of Cracks & Consequences's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #333 | 3.438 | 3.438 |
| Theme | #353 | 3.500 | 3.500 |
| Gameplay | #383 | 3.375 | 3.375 |
| Innovation | #468 | 3.313 | 3.313 |
| Overall | #476 | 3.354 | 3.354 |
| Enjoyment | #483 | 3.438 | 3.438 |
| Visuals | #930 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You try to avoid holes (nothing) in your layout because they increase chaos and increases the game's speed, difficulty and mayham.
What code and assets did you not make from scratch during the jam (if any)?
grid.png ("tetris grid") was taken from a tutorial
How many people worked on the game?2


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