Great idea - Couldn't quite figure out how to make it work though.
Partly because the game screen is very small and cannot be expanded, so I couldn't see well what was happening.
Play game
Da Rithm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #420 | 3.363 | 3.500 |
| Audio | #714 | 3.042 | 3.167 |
| Overall | #945 | 2.882 | 3.000 |
| Theme | #1019 | 2.722 | 2.833 |
| Gameplay | #1033 | 2.642 | 2.750 |
| Visuals | #1064 | 2.882 | 3.000 |
| Enjoyment | #1152 | 2.642 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We approached the theme as a game where if you "do nothing", then something will go wrong and you'll be penalized. In this case, all the users will fall asleep if you don't give them content. Additionally since you are playing as an algorithm syphoning brain calories, we began feeling that the fail state itself is actually a net positive for the characters in the game world. So truly, nothing can go wrong if you fail.
What code and assets did you not make from scratch during the jam (if any)?
The Game Over music theme (Jurassic Park theme Melodica Cover).
How many people worked on the game?4


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