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The Nullard Thief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1646 | 1.925 | 2.833 |
| Innovation | #1658 | 1.812 | 2.667 |
| Enjoyment | #1787 | 1.698 | 2.500 |
| Audio | #1806 | 1.472 | 2.167 |
| Gameplay | #1809 | 1.585 | 2.333 |
| Overall | #1823 | 1.680 | 2.472 |
| Visuals | #1923 | 1.585 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
If you get caught, you lose. Nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
Music by Kevin MacLeod (incompetech.com)
How many people worked on the game?1
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Comments
Really liked the idea and cool audio choice! Congrats!
Love the idea , well done
I really like the idea of a pickpocket simulator in a magical world. That's cool.
EDIT: sorry i posted that last message on the wrong game! i enjoyed this, nice little mechanic and fun to upgrade my hands :)
I keep stealing dynamite :( Why are so many wizards walking around with dynamite? I think the focus system currently is a punishment-avoidance mechanic. It would be better if it was a reward-seeking mechanic.
It has a fun game loop
I pretty like how game becomes more and more challneging with the focuses at the end of the day