interesting concept! I understood the puzzle mechanics but tbh i feel that it didn't matter in the later stages because everything was too overwhelming to keep track of and it could actually be just solved by a few seconds of trial and error. With some polish and reiteration, you could make some really good puzzles out of this.
Play game
Nothing Walk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #381 | 3.421 | 3.900 |
| Theme | #1022 | 2.719 | 3.100 |
| Gameplay | #1181 | 2.456 | 2.800 |
| Visuals | #1209 | 2.631 | 3.000 |
| Overall | #1276 | 2.412 | 2.750 |
| Enjoyment | #1579 | 2.017 | 2.300 |
| Audio | #1979 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a being who could alter between being Nothing & having some data stored in you; use Up/Down/Left/Right to maneuver around, try to understand the (not so complicated ) rule, and do your best to successfully go Wrong!
What code and assets did you not make from scratch during the jam (if any)?
Everything was created by me!
How many people worked on the game?1
Comments
The second the first official level popped up my brain melted :O, managed to solve it though. Good puzzle game!
Very interesting puzzle concept, I really liked it!
In case you want some feedback on the level design: all the levels can be beaten by running around the edges of the stage and then entering the first "wrong" (after the bug becomes empty). I think it could be more challenging to only have one "wrong" per level? Having a few extra small stages in the beginning can also help the player understand the mechanics better and get used to them. I hope you keep developing this game, I think it has a lot of potential! :D
Hey y'all! Thanks for checking this out!
From some of the early feedback, I realized I was doing a poor job providing enough context/hints for the mechanics to be figured out; so I decided it's probably helpful to explain a bit:
- the symbols and being "nothing"
- the seven symbols form a base 7 numbering system and are they increment in order presented
- you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (
&
) you end up with 1 (
)
- how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (
), you drop the symbol you have and return to 0
- going "wrong"
- each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map
I appreciate all your thoughts :> This way I know how I could better present it in the future! 
Unique idea. Maybe my brain is pretty low-quality for this???
Thanks for playing and liking the concept! Nah tbh I didn't do a good job at providing guidance & laying out enough info for y'all to figure out the mechanics.
My idea (which yes, was not very clearly explained in the game) was that
- the symbols and being "nothing"
- the seven symbols form a base 7 numbering system and are they increment in order presented
- you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (
&
) you end up with 1 (
)
- how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (
), you drop the symbol you have and return to 0
- going "wrong"
- each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map
I am very glad you checked this out!
Would love some good explanation how this game works - right now i can complete some levels but i don't understand what i'm exactly doing. Great visual through.
Thanks for playing! Glad that you managed to complete some levels :)
My idea (which yes, was not very clearly explained in the game) was that
- the symbols and being "nothing"
- the seven symbols form a base 7 numbering system and are they increment in order presented
- you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (
&
) you end up with 1 (
)
- how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (
), you drop the symbol you have and return to 0
- going "wrong"
- each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map
I need to get better at providing more informative guidance (the info at the tutorial level is too dense and perhaps the current way is not the most informative and illustrative)!
& I'm glad you like the visuals hahaa! When I was brainstorming I just started doodling and more I did I got more obsessed--and ended up perhaps spending too much time on creating those assets :P
I need more explanation I think as to how the puzzle mechanic works - I couldn't figure it out from just playing and reading the description.
Thanks for checking it out! My idea (which yes, was not very clearly explained in the game) was that
- the symbols and being "nothing"
- the seven symbols form a base 7 numbering system and are they increment in order presented
- you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (
&
) you end up with 1 (
) - how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (
), you drop the symbol you have and return to 0
- going "wrong"
- each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map
As a part of post-submission self critiquing I do think the concept could use a better player guidance; perhaps I spend to much efforts on the puzzle part instead of the game part! Definitely something I could and will do better in the future :)
Once again, appreciate ur feedback <3


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