Thanks for playing and liking the concept! Nah tbh I didn't do a good job at providing guidance & laying out enough info for y'all to figure out the mechanics.
My idea (which yes, was not very clearly explained in the game) was that
- the symbols and being "nothing"
- the seven symbols form a base 7 numbering system and are they increment in order presented
- you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (
&
) you end up with 1 (
)
- how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (
), you drop the symbol you have and return to 0
- going "wrong"
- each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map
I am very glad you checked this out!